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* render: viewport: Use light sky blue for default clear color.David Thompson2019-10-261-1/+1
* render: shader: Fix bug where default values for local fields didn't work.David Thompson2019-10-261-8/+18
* render: model: Support faces with 5 or more elements in OBJ loader.David Thompson2019-10-261-6/+33
* render: model: Correctly handle faces with 4 elements in OBJ loader.David Thompson2019-10-251-15/+35
* render: Restructure 3D modules and add basic support for OBJ models.David Thompson2019-10-245-745/+1201
* render: shader: Rename <shader-data-type> to <shader-primitive-type>.David Thompson2019-10-231-50/+50
* render: shader: Allow client-side only fields in shader structs.David Thompson2019-10-231-2/+11
* render: shader: Convert camel case uniform names to lispy snake case.David Thompson2019-10-231-1/+11
* render: shader: Remove unnecessary module import.David Thompson2019-10-211-1/+0
* render: shader: Remove debugging code.David Thompson2019-10-211-19/+1
* render: shader: Add support for shader structs.David Thompson2019-10-212-147/+490
* render: shader: Improve shader compilation error printing.David Thompson2019-10-181-1/+3
* render: shader: Support primitive array uniform variables.David Thompson2019-10-171-47/+52
* render: shader: Move shader loading helper procedures out of top level.David Thompson2019-10-171-126/+115
* render: shader: Decouple uniform serialization with uniform setting.David Thompson2019-10-172-38/+104
* render: gl: Add more glUniform functions.David Thompson2019-10-171-1/+11
* render: shader: Encapsulate GLSL types in <shader-data-type> records.David Thompson2019-10-161-108/+109
* math: vector: Add vec3 cross product procedures.David Thompson2019-10-111-0/+16
* math: vector: Add vec3 arithmetic procedures.David Thompson2019-10-111-0/+21
* math: matrix: Add procedures for X and Y axis rotations.David Thompson2019-10-111-0/+30
* array-list: Add bounds checking to array-list-ref.David Thompson2019-10-111-1/+3
* render: Introduce render context object.David Thompson2019-10-111-60/+43
* render: particles: Fix misuse of streaming vertex buffer.David Thompson2019-07-241-116/+105
* render: tiled: Add point->tile.David Thompson2019-06-041-0/+6
* render: sprite: Add draw-sprite-batch* procedure.David Thompson2019-05-221-9/+30
* Update copyright year on sprite and buffer modules.David Thompson2019-05-162-2/+2
* render: Replace broken refs to "typed buffer" with "buffer view".David Thompson2019-05-132-51/+51
* render: Rename "typed buffer" to "buffer view".David Thompson2019-05-133-182/+182
* doc: Improve texture documentation.David Thompson2019-05-131-1/+1
* render: texture: Stop exporting texture-id.David Thompson2019-05-131-1/+0
* render: sprite: Rewrite sprite batching API.David Thompson2019-05-123-288/+312
* render: buffer: Allow specifying read/write mode when mapping buffer.David Thompson2019-05-101-2/+5
* render: buffer: Fix buffer orphaning for streaming buffers.David Thompson2019-05-101-4/+3
* render: buffer: Don't attempt to map a buffer that is already mapped.David Thompson2019-05-091-10/+11
* render: buffer: Add buffer-mapped? procedure.David Thompson2019-05-091-0/+5
* render: font: Respect newline character when rendering.David Thompson2019-05-081-15/+19
* render: tiled: Parse out tile flip bits.David Thompson2019-05-081-2/+11
* render: tiled: Accept map versions 1.1 and 1.2.David Thompson2019-05-081-1/+1
* texture: tileset: Fix rows/columns calculation.David Thompson2019-05-081-2/+2
* render: sprite: Allow nine patches to be tinted.David Thompson2019-01-081-4/+8
* render: sprite: Revamp rendering process.David Thompson2019-01-061-118/+146
* render: color: Use f32vector under the hood.David Thompson2019-01-061-28/+34
* math: matrix: Add transform-x and transform-y procedures.David Thompson2019-01-061-8/+17
* render: texture: Fix error when splitting certain textures.David Thompson2019-01-061-4/+2
* render: font: Export a default-font procedure.David Thompson2018-12-141-3/+5
* Re-hide SDL2 details.David Thompson2018-12-132-207/+98
* render: font: Include a default font for convenience.David Thompson2018-12-131-2/+7
* render: sprite: Use a single buffer for unbatched sprite mesh.David Thompson2018-12-131-36/+46
* render: sprite: batch: Combine vertices and texcoords into one buffer.David Thompson2018-12-131-31/+36
* math: rect: Add make-rect alias.David Thompson2018-12-131-2/+4