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* render: buffer: Allow specifying read/write mode when mapping buffer.David Thompson2019-05-101-2/+5
* render: buffer: Fix buffer orphaning for streaming buffers.David Thompson2019-05-101-4/+3
* render: buffer: Don't attempt to map a buffer that is already mapped.David Thompson2019-05-091-10/+11
* render: buffer: Add buffer-mapped? procedure.David Thompson2019-05-091-0/+5
* render: font: Respect newline character when rendering.David Thompson2019-05-081-15/+19
* render: tiled: Parse out tile flip bits.David Thompson2019-05-081-2/+11
* render: tiled: Accept map versions 1.1 and 1.2.David Thompson2019-05-081-1/+1
* texture: tileset: Fix rows/columns calculation.David Thompson2019-05-081-2/+2
* render: sprite: Allow nine patches to be tinted.David Thompson2019-01-081-4/+8
* render: sprite: Revamp rendering process.David Thompson2019-01-061-118/+146
* render: color: Use f32vector under the hood.David Thompson2019-01-061-28/+34
* render: texture: Fix error when splitting certain textures.David Thompson2019-01-061-4/+2
* render: font: Export a default-font procedure.David Thompson2018-12-141-3/+5
* render: font: Include a default font for convenience.David Thompson2018-12-131-2/+7
* render: sprite: Use a single buffer for unbatched sprite mesh.David Thompson2018-12-131-36/+46
* render: sprite: batch: Combine vertices and texcoords into one buffer.David Thompson2018-12-131-31/+36
* render: font: Use set-vec2! where convenient.David Thompson2018-12-131-2/+1
* render: sprite: Use set-vec2! where convenient.David Thompson2018-12-131-8/+4
* render: shader: Change shader variable naming convention to camel case.David Thompson2018-12-111-5/+5
* render: shader: Improve docstrings.David Thompson2018-12-111-0/+9
* render: buffer: Improve docstrings.David Thompson2018-12-111-7/+64
* render: framebuffer: Add default projection matrix for convenience.David Thompson2018-12-101-8/+14
* Add particle rendering module.David Thompson2018-12-071-0/+476
* render: buffer: Add support for int and double component types.David Thompson2018-12-051-2/+6
* render: blend: Fix additive blending mode.David Thompson2018-12-031-1/+1
* render: buffer: Add render-vertices/instanced procedure.David Thompson2018-10-251-1/+12
* render: buffer: Add divisor field to typed buffers.David Thompson2018-10-251-8/+18
* render: gl: Add glDrawElementsInstanced binding.David Thompson2018-10-251-3/+12
* render: texture: Fix bug in framebuffer texture coordinates.David Thompson2018-09-101-1/+1
* render: framebuffer: Flip UV coordinates.David Thompson2018-09-101-0/+1
* render: texture: Add flip? argument to make-texture.David Thompson2018-09-101-5/+11
* render: Change texture origin to top-left.David Thompson2018-09-104-49/+37
* render: asset: Don't use mipmaps for now.David Thompson2018-09-071-4/+6
* render: asset: Use default sampler index of 0 when loading textures.David Thompson2018-09-071-1/+2
* render: asset: Removing debug print calls.David Thompson2018-09-071-2/+2
* render: scene: Make material factors default to 1.0.David Thompson2018-09-072-7/+7
* render: asset: Add material texture parsing and loading.David Thompson2018-09-071-54/+103
* render: scene: Apply base color texture and factor.David Thompson2018-09-071-5/+7
* render: scene: Merge metallic roughness into material record type.David Thompson2018-09-071-44/+40
* render: shader: Add support for vec3 uniform values.David Thompson2018-09-071-5/+5
* render: gl: Re-export gl-uniform3fv.David Thompson2018-09-071-0/+1
* render: scene: Stop allocating matrices when rendering.David Thompson2018-09-061-22/+17
* render: buffer: Fix pointer argument to glVertexAttribPointer.David Thompson2018-09-061-4/+1
* render: buffer: Use correct data type for index buffer when rendering.David Thompson2018-09-061-6/+6
* render: buffer: Stop using glBufferSubData when creating VBOs.David Thompson2018-09-061-6/+3
* render: buffer: Fixed default typed buffer length calculation.David Thompson2018-09-061-3/+14
* render: buffer: Orphan before mapping only when used for streaming.David Thompson2018-09-061-3/+4
* render: scene: Add better printers for primitives, meshes, and scenes.David Thompson2018-09-061-0/+17
* render: gl: Export gl-point-size.David Thompson2018-09-061-0/+2
* render: shapes: Add simple (but slow) bezier curve rendering.David Thompson2018-08-291-1/+85