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* render: font: Use set-vec2! where convenient.David Thompson2018-12-131-2/+1
* render: sprite: Use set-vec2! where convenient.David Thompson2018-12-131-8/+4
* render: shader: Change shader variable naming convention to camel case.David Thompson2018-12-111-5/+5
* render: shader: Improve docstrings.David Thompson2018-12-111-0/+9
* render: buffer: Improve docstrings.David Thompson2018-12-111-7/+64
* render: framebuffer: Add default projection matrix for convenience.David Thompson2018-12-101-8/+14
* Add particle rendering module.David Thompson2018-12-071-0/+476
* render: buffer: Add support for int and double component types.David Thompson2018-12-051-2/+6
* render: blend: Fix additive blending mode.David Thompson2018-12-031-1/+1
* render: buffer: Add render-vertices/instanced procedure.David Thompson2018-10-251-1/+12
* render: buffer: Add divisor field to typed buffers.David Thompson2018-10-251-8/+18
* render: gl: Add glDrawElementsInstanced binding.David Thompson2018-10-251-3/+12
* render: texture: Fix bug in framebuffer texture coordinates.David Thompson2018-09-101-1/+1
* render: framebuffer: Flip UV coordinates.David Thompson2018-09-101-0/+1
* render: texture: Add flip? argument to make-texture.David Thompson2018-09-101-5/+11
* render: Change texture origin to top-left.David Thompson2018-09-104-49/+37
* render: asset: Don't use mipmaps for now.David Thompson2018-09-071-4/+6
* render: asset: Use default sampler index of 0 when loading textures.David Thompson2018-09-071-1/+2
* render: asset: Removing debug print calls.David Thompson2018-09-071-2/+2
* render: scene: Make material factors default to 1.0.David Thompson2018-09-072-7/+7
* render: asset: Add material texture parsing and loading.David Thompson2018-09-071-54/+103
* render: scene: Apply base color texture and factor.David Thompson2018-09-071-5/+7
* render: scene: Merge metallic roughness into material record type.David Thompson2018-09-071-44/+40
* render: shader: Add support for vec3 uniform values.David Thompson2018-09-071-5/+5
* render: gl: Re-export gl-uniform3fv.David Thompson2018-09-071-0/+1
* render: scene: Stop allocating matrices when rendering.David Thompson2018-09-061-22/+17
* render: buffer: Fix pointer argument to glVertexAttribPointer.David Thompson2018-09-061-4/+1
* render: buffer: Use correct data type for index buffer when rendering.David Thompson2018-09-061-6/+6
* render: buffer: Stop using glBufferSubData when creating VBOs.David Thompson2018-09-061-6/+3
* render: buffer: Fixed default typed buffer length calculation.David Thompson2018-09-061-3/+14
* render: buffer: Orphan before mapping only when used for streaming.David Thompson2018-09-061-3/+4
* render: scene: Add better printers for primitives, meshes, and scenes.David Thompson2018-09-061-0/+17
* render: gl: Export gl-point-size.David Thompson2018-09-061-0/+2
* render: shapes: Add simple (but slow) bezier curve rendering.David Thompson2018-08-291-1/+85
* render: shapes: Allow matrix to be passed to draw-line.David Thompson2018-08-291-5/+12
* Remove problematic OpenGL requirements.David Thompson2018-06-252-6/+6
* render: tiled: Add support for external tilesets.David Thompson2018-06-241-3/+13
* render: font: Allow rendering of substrings.David Thompson2018-04-301-4/+8
* render: tiled: Export draw-tile-map*.David Thompson2018-04-301-1/+2
* render: tiled: Invert Y coordinates of objects.David Thompson2018-04-291-8/+12
* render: tiled: Add tile-map-layer-ref.David Thompson2018-04-291-0/+17
* render: font: Fix bug in font-line-width.David Thompson2018-04-271-1/+1
* render: font: Add font-line-width procedure.David Thompson2018-04-211-0/+12
* render: font: Print "?" instead of crashing when character is missing.David Thompson2018-04-211-1/+2
* render: Add Tiled map renderer.David Thompson2018-01-291-0/+445
* render: texture: Define custom record type printer for texture atlas.David Thompson2018-01-291-0/+8
* render: texture: Keep a rect for use with draw-sprite and friends.David Thompson2018-01-172-27/+34
* render: font: Fix typo.David Thompson2018-01-171-1/+1
* render: sprite: Fix bug in rendering texture regions.David Thompson2018-01-171-3/+9
* render: texture: Fix split-texture.David Thompson2018-01-171-2/+2