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chickadee
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render
Commit message (
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Author
Age
Files
Lines
*
render: phong: Add support for diffuse and specular maps.
David Thompson
2019-10-28
1
-22
/
+58
*
render: viewport: Use light sky blue for default clear color.
David Thompson
2019-10-26
1
-1
/
+1
*
render: shader: Fix bug where default values for local fields didn't work.
David Thompson
2019-10-26
1
-8
/
+18
*
render: model: Support faces with 5 or more elements in OBJ loader.
David Thompson
2019-10-26
1
-6
/
+33
*
render: model: Correctly handle faces with 4 elements in OBJ loader.
David Thompson
2019-10-25
1
-15
/
+35
*
render: Restructure 3D modules and add basic support for OBJ models.
David Thompson
2019-10-24
5
-745
/
+1201
*
render: shader: Rename <shader-data-type> to <shader-primitive-type>.
David Thompson
2019-10-23
1
-50
/
+50
*
render: shader: Allow client-side only fields in shader structs.
David Thompson
2019-10-23
1
-2
/
+11
*
render: shader: Convert camel case uniform names to lispy snake case.
David Thompson
2019-10-23
1
-1
/
+11
*
render: shader: Remove unnecessary module import.
David Thompson
2019-10-21
1
-1
/
+0
*
render: shader: Remove debugging code.
David Thompson
2019-10-21
1
-19
/
+1
*
render: shader: Add support for shader structs.
David Thompson
2019-10-21
1
-141
/
+483
*
render: shader: Improve shader compilation error printing.
David Thompson
2019-10-18
1
-1
/
+3
*
render: shader: Support primitive array uniform variables.
David Thompson
2019-10-17
1
-47
/
+52
*
render: shader: Move shader loading helper procedures out of top level.
David Thompson
2019-10-17
1
-126
/
+115
*
render: shader: Decouple uniform serialization with uniform setting.
David Thompson
2019-10-17
1
-36
/
+99
*
render: gl: Add more glUniform functions.
David Thompson
2019-10-17
1
-1
/
+11
*
render: shader: Encapsulate GLSL types in <shader-data-type> records.
David Thompson
2019-10-16
1
-108
/
+109
*
render: particles: Fix misuse of streaming vertex buffer.
David Thompson
2019-07-24
1
-116
/
+105
*
render: tiled: Add point->tile.
David Thompson
2019-06-04
1
-0
/
+6
*
render: sprite: Add draw-sprite-batch* procedure.
David Thompson
2019-05-22
1
-9
/
+30
*
Update copyright year on sprite and buffer modules.
David Thompson
2019-05-16
2
-2
/
+2
*
render: Replace broken refs to "typed buffer" with "buffer view".
David Thompson
2019-05-13
2
-51
/
+51
*
render: Rename "typed buffer" to "buffer view".
David Thompson
2019-05-13
3
-182
/
+182
*
doc: Improve texture documentation.
David Thompson
2019-05-13
1
-1
/
+1
*
render: texture: Stop exporting texture-id.
David Thompson
2019-05-13
1
-1
/
+0
*
render: sprite: Rewrite sprite batching API.
David Thompson
2019-05-12
3
-288
/
+312
*
render: buffer: Allow specifying read/write mode when mapping buffer.
David Thompson
2019-05-10
1
-2
/
+5
*
render: buffer: Fix buffer orphaning for streaming buffers.
David Thompson
2019-05-10
1
-4
/
+3
*
render: buffer: Don't attempt to map a buffer that is already mapped.
David Thompson
2019-05-09
1
-10
/
+11
*
render: buffer: Add buffer-mapped? procedure.
David Thompson
2019-05-09
1
-0
/
+5
*
render: font: Respect newline character when rendering.
David Thompson
2019-05-08
1
-15
/
+19
*
render: tiled: Parse out tile flip bits.
David Thompson
2019-05-08
1
-2
/
+11
*
render: tiled: Accept map versions 1.1 and 1.2.
David Thompson
2019-05-08
1
-1
/
+1
*
texture: tileset: Fix rows/columns calculation.
David Thompson
2019-05-08
1
-2
/
+2
*
render: sprite: Allow nine patches to be tinted.
David Thompson
2019-01-08
1
-4
/
+8
*
render: sprite: Revamp rendering process.
David Thompson
2019-01-06
1
-118
/
+146
*
render: color: Use f32vector under the hood.
David Thompson
2019-01-06
1
-28
/
+34
*
render: texture: Fix error when splitting certain textures.
David Thompson
2019-01-06
1
-4
/
+2
*
render: font: Export a default-font procedure.
David Thompson
2018-12-14
1
-3
/
+5
*
render: font: Include a default font for convenience.
David Thompson
2018-12-13
1
-2
/
+7
*
render: sprite: Use a single buffer for unbatched sprite mesh.
David Thompson
2018-12-13
1
-36
/
+46
*
render: sprite: batch: Combine vertices and texcoords into one buffer.
David Thompson
2018-12-13
1
-31
/
+36
*
render: font: Use set-vec2! where convenient.
David Thompson
2018-12-13
1
-2
/
+1
*
render: sprite: Use set-vec2! where convenient.
David Thompson
2018-12-13
1
-8
/
+4
*
render: shader: Change shader variable naming convention to camel case.
David Thompson
2018-12-11
1
-5
/
+5
*
render: shader: Improve docstrings.
David Thompson
2018-12-11
1
-0
/
+9
*
render: buffer: Improve docstrings.
David Thompson
2018-12-11
1
-7
/
+64
*
render: framebuffer: Add default projection matrix for convenience.
David Thompson
2018-12-10
1
-8
/
+14
*
Add particle rendering module.
David Thompson
2018-12-07
1
-0
/
+476
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