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chickadee
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wip-gpu
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wip-sglsl
Chickadee Game Toolkit
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chickadee
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render
Commit message (
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Author
Age
Files
Lines
*
Fix build bug for real this time.
David Thompson
2017-10-17
1
-6
/
+5
*
render: texture: Fix strange parallel compilation issue.
David Thompson
2017-10-17
1
-1
/
+0
*
render: sprite: Add support for drawing texture regions.
David Thompson
2017-10-17
2
-29
/
+51
*
render: texture: Use texture regions in texture atlas.
David Thompson
2017-10-17
1
-5
/
+6
*
render: texture: Add private gl-size field.
David Thompson
2017-10-17
1
-4
/
+7
*
render: texture: Add texture region data type.
David Thompson
2017-10-17
1
-0
/
+35
*
render: sprite: Fix sprite batch resizing.
David Thompson
2017-10-14
1
-8
/
+11
*
Add beginnings of glTF parser and loader.
David Thompson
2017-09-13
2
-0
/
+683
*
render: shader: Export more procedures.
David Thompson
2017-09-13
1
-0
/
+5
*
Major rewrite of vertex buffer and vertex array abstractions.
David Thompson
2017-09-13
4
-307
/
+583
*
gl: Export gl-buffer-sub-data.
David Thompson
2017-09-13
1
-0
/
+1
*
texture: Export texture-atlas-texture.
David Thompson
2017-09-13
1
-0
/
+1
*
Move color module into render namespace.
David Thompson
2017-08-08
4
-3
/
+184
*
render: texture: Support using 32 texture units.
David Thompson
2017-03-31
3
-17
/
+40
*
render: sprite: Add fast path for non-rotated/scaled batched sprites.
David Thompson
2017-03-22
1
-20
/
+29
*
render: shapes: Add docstring to draw-line.
David Thompson
2017-01-25
1
-0
/
+6
*
render: shapes: Change draw-line to accept vector arguments.
David Thompson
2017-01-25
1
-7
/
+11
*
render: shapes: Delete draw-rectangle-outline procedure.
David Thompson
2017-01-25
1
-11
/
+1
*
render: viewport: Make applying the null viewport a no-op.
David Thompson
2017-01-25
1
-10
/
+11
*
render: Add bitmap font support.
David Thompson
2017-01-24
1
-0
/
+191
*
render: sprite: Improve argument names to draw-sprite.
David Thompson
2017-01-24
1
-51
/
+59
*
render: framebuffer: Create and use a default viewport.
David Thompson
2017-01-19
1
-4
/
+13
*
render: viewport: Change %standard-clear-flags to %default-clear-flags.
David Thompson
2017-01-19
1
-2
/
+3
*
render: viewport: Use a non-black default clear color.
David Thompson
2017-01-19
1
-2
/
+6
*
render: texture: Quick code style fix.
David Thompson
2017-01-19
1
-1
/
+1
*
render: Add framebuffers.
David Thompson
2017-01-19
2
-10
/
+137
*
render: shader: Restore ability to serialize color objects.
David Thompson
2017-01-19
1
-2
/
+2
*
render: texture: Allow texture creation with no pixel data.
David Thompson
2017-01-19
1
-1
/
+2
*
render: Add viewports.
David Thompson
2017-01-19
1
-0
/
+106
*
render: sprite: First pass at optimizing batched rendering.
David Thompson
2017-01-13
1
-36
/
+60
*
render: sprite: Implement dynamic sprite batch resizing.
David Thompson
2017-01-12
1
-9
/
+36
*
render: texture: Add texture atlas record type.
David Thompson
2017-01-12
1
-1
/
+72
*
render: sprite: Add "nine patch" renderer.
David Thompson
2017-01-12
1
-4
/
+96
*
render: sprite: Don't reset batch if batching is already active.
David Thompson
2017-01-12
1
-9
/
+11
*
render: sprite: Change draw-sprite to use rects.
David Thompson
2017-01-10
1
-32
/
+47
*
math: Begin rewrite of vector math module.
David Thompson
2017-01-10
1
-24
/
+26
*
render: gl: Add glUniform2fv binding.
David Thompson
2017-01-10
1
-0
/
+1
*
First commit!
David Thompson
2017-01-04
8
-0
/
+1697