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path:
root
/
chickadee
/
render
/
sprite.scm
Commit message (
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Author
Age
Files
Lines
*
render: sprite: batch: Combine vertices and texcoords into one buffer.
David Thompson
2018-12-13
1
-31
/
+36
*
render: sprite: Use set-vec2! where convenient.
David Thompson
2018-12-13
1
-8
/
+4
*
render: shader: Change shader variable naming convention to camel case.
David Thompson
2018-12-11
1
-5
/
+5
*
render: Change texture origin to top-left.
David Thompson
2018-09-10
1
-31
/
+33
*
Remove problematic OpenGL requirements.
David Thompson
2018-06-25
1
-2
/
+2
*
render: texture: Keep a rect for use with draw-sprite and friends.
David Thompson
2018-01-17
1
-11
/
+5
*
render: sprite: Fix bug in rendering texture regions.
David Thompson
2018-01-17
1
-3
/
+9
*
render: Refactor sprite rendering.
David Thompson
2018-01-17
1
-160
/
+125
*
render: sprite: Allow passing custom transformation matrices.
David Thompson
2018-01-05
1
-128
/
+170
*
render: sprite: Add support for drawing texture regions.
David Thompson
2017-10-17
1
-28
/
+50
*
render: sprite: Fix sprite batch resizing.
David Thompson
2017-10-14
1
-8
/
+11
*
Major rewrite of vertex buffer and vertex array abstractions.
David Thompson
2017-09-13
1
-35
/
+48
*
render: texture: Support using 32 texture units.
David Thompson
2017-03-31
1
-2
/
+2
*
render: sprite: Add fast path for non-rotated/scaled batched sprites.
David Thompson
2017-03-22
1
-20
/
+29
*
render: sprite: Improve argument names to draw-sprite.
David Thompson
2017-01-24
1
-51
/
+59
*
render: sprite: First pass at optimizing batched rendering.
David Thompson
2017-01-13
1
-36
/
+60
*
render: sprite: Implement dynamic sprite batch resizing.
David Thompson
2017-01-12
1
-9
/
+36
*
render: sprite: Add "nine patch" renderer.
David Thompson
2017-01-12
1
-4
/
+96
*
render: sprite: Don't reset batch if batching is already active.
David Thompson
2017-01-12
1
-9
/
+11
*
render: sprite: Change draw-sprite to use rects.
David Thompson
2017-01-10
1
-32
/
+47
*
First commit!
David Thompson
2017-01-04
1
-0
/
+282