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path: root/chickadee/render/sprite.scm
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* render: Change texture origin to top-left.David Thompson2018-09-101-31/+33
* Remove problematic OpenGL requirements.David Thompson2018-06-251-2/+2
* render: texture: Keep a rect for use with draw-sprite and friends.David Thompson2018-01-171-11/+5
* render: sprite: Fix bug in rendering texture regions.David Thompson2018-01-171-3/+9
* render: Refactor sprite rendering.David Thompson2018-01-171-160/+125
* render: sprite: Allow passing custom transformation matrices.David Thompson2018-01-051-128/+170
* render: sprite: Add support for drawing texture regions.David Thompson2017-10-171-28/+50
* render: sprite: Fix sprite batch resizing.David Thompson2017-10-141-8/+11
* Major rewrite of vertex buffer and vertex array abstractions.David Thompson2017-09-131-35/+48
* render: texture: Support using 32 texture units.David Thompson2017-03-311-2/+2
* render: sprite: Add fast path for non-rotated/scaled batched sprites.David Thompson2017-03-221-20/+29
* render: sprite: Improve argument names to draw-sprite.David Thompson2017-01-241-51/+59
* render: sprite: First pass at optimizing batched rendering.David Thompson2017-01-131-36/+60
* render: sprite: Implement dynamic sprite batch resizing.David Thompson2017-01-121-9/+36
* render: sprite: Add "nine patch" renderer.David Thompson2017-01-121-4/+96
* render: sprite: Don't reset batch if batching is already active.David Thompson2017-01-121-9/+11
* render: sprite: Change draw-sprite to use rects.David Thompson2017-01-101-32/+47
* First commit!David Thompson2017-01-041-0/+282