summaryrefslogtreecommitdiff
path: root/chickadee/graphics
Commit message (Expand)AuthorAgeFilesLines
* graphics: Add mesh module.David Thompson2021-08-121-0/+431
* math: Rename 2pi to tau.David Thompson2021-08-121-5/+5
* graphics: buffer: Remove max, min, sparse fields from <buffer-view>.David Thompson2021-08-061-8/+2
* graphics: model: Stop passing max, min, sparse args to make-buffer-view.David Thompson2021-08-061-4/+1
* model: Add mipmapping support to glTF models.David Thompson2021-08-061-5/+4
* graphics: texture: Add support for mipmaps.David Thompson2021-08-061-2/+17
* graphics: gl: Add binding for glGenerateMipmap.David Thompson2021-08-061-0/+9
* graphics: phong: Improve lighting.David Thompson2021-08-061-1/+1
* graphics: model: Add placeholders for more texcoords in glTF models.David Thompson2021-08-061-2/+11
* graphics: color: Do not clamp color values to [0, 1] range.David Thompson2021-05-141-6/+1
* graphics: phong: Respect the user defined lights passed to draw-model.David Thompson2021-05-142-24/+10
* graphics: model: Change default OBJ model color factors.David Thompson2021-05-141-3/+3
* graphics: model: Don't flip pixels of OBJ model textures.David Thompson2021-05-141-4/+8
* graphics: model: Change default ambient light color.David Thompson2021-05-141-1/+1
* graphics: model: Use multisampling.David Thompson2021-05-141-1/+3
* graphics: model: Add support for dynamic lights in PBR models.David Thompson2021-05-122-7/+46
* graphics: model: Remove occlusion factor.David Thompson2021-05-122-8/+0
* Add (chickadee graphics light) module.David Thompson2021-05-121-0/+103
* graphics: model: Add really rough sketch of PBR lighting model.David Thompson2021-05-111-1/+3
* graphics: pbr: Add metallic roughness texture back in.David Thompson2021-05-112-3/+18
* graphics: texture: Add state for texture unit 4.David Thompson2021-05-111-0/+7
* graphics: pbr: Set alpha cutoff of default material to 0.5.David Thompson2021-05-101-1/+1
* graphics: model: Display a warning when loading sparse glTF data.David Thompson2021-05-101-0/+4
* graphics: model: Fix buffer view index/vertex logic.David Thompson2021-05-101-12/+26
* graphics: model: Fix matrix multiplication order errors.David Thompson2021-05-101-3/+3
* graphics: buffer: Fix indexed rendering with a byte offset.David Thompson2021-05-101-6/+8
* graphics: texture: Explicitly set active texture unit in make-texture.David Thompson2021-05-101-2/+4
* graphics: model: Add support for mirrored repeat texture wrap mode.David Thompson2021-05-101-1/+1
* graphics: texture: Add support for mirrored repeat wrap mode.David Thompson2021-05-101-3/+4
* graphics: model: Pre-compute world matrices for model nodes.David Thompson2021-05-101-76/+63
* graphics: model: Rename <scene-node> to <model-node>.David Thompson2021-05-101-19/+19
* graphics: pbr: Fix code indentation.David Thompson2021-05-081-2/+2
* graphics: buffer: Fix rendering of vertex arrays without indices.David Thompson2021-05-081-1/+6
* graphics: pbr: Export pbr-material-*-texture-enabled procedures.David Thompson2021-05-081-0/+4
* graphics: model: Add basic alpha mode support for glTF models.David Thompson2021-05-082-9/+16
* graphics: buffer: Fix misnamed procedure export.David Thompson2021-05-071-1/+1
* model: Improve PBR material handling for glTF models.David Thompson2021-05-072-58/+76
* graphics: phong: Extract shader code to separate files.David Thompson2021-05-071-124/+3
* graphics: pbr: Extract shader code to separate files.David Thompson2021-05-071-78/+3
* model: Don't crash due to unsupported glTF texture wrap mode.David Thompson2021-05-071-2/+4
* model: Add crude support for secondary textures in glTF models.David Thompson2021-05-072-27/+49
* model: Add support for vertex colored glTF models.David Thompson2021-05-072-12/+38
* graphics: model: Do not flip glTF textures.David Thompson2021-05-051-1/+2
* graphics: model: Add support for scene node transforms in glTF models.David Thompson2021-05-051-20/+61
* graphics: texture: Make vertical pixel flipping optional in load-image.David Thompson2021-05-051-4/+8
* graphics: model: Use default material when primtive doesn't specify.David Thompson2021-05-051-2/+1
* graphics: model: Add crude support for base64 glTF buffer data.David Thompson2021-05-051-7/+12
* graphics: model: Fix reference to defunct load-pbr-shader procedure.David Thompson2021-05-052-2/+2
* graphics: texture: Import (sdl2 image) the right way.David Thompson2021-04-301-1/+2
* graphics: tile-map: Fix tile-layer-ref procedure name.David Thompson2021-04-201-1/+1