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chickadee
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graphics
Commit message (
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)
Author
Age
Files
Lines
*
graphics: shader: Add support for cube map samplers.
David Thompson
2021-08-16
1
-3
/
+17
*
graphics: Add skybox module.
David Thompson
2021-08-16
1
-0
/
+101
*
graphics: texture: Add state for texture unit 5.
David Thompson
2021-08-16
1
-0
/
+7
*
graphics: texture: Add support for cube maps.
David Thompson
2021-08-16
1
-72
/
+194
*
graphics: Always use normal/ambient/etc. maps.
David Thompson
2021-08-12
3
-108
/
+55
*
graphics: texture: Add black, white, gray, and flat convenience textures.
David Thompson
2021-08-12
1
-0
/
+40
*
graphics: Refactor model/phong/pbr modules to use new mesh module.
David Thompson
2021-08-12
3
-319
/
+184
*
graphics: engine: Fix indentation.
David Thompson
2021-08-12
1
-1
/
+1
*
graphics: Add mesh module.
David Thompson
2021-08-12
1
-0
/
+431
*
math: Rename 2pi to tau.
David Thompson
2021-08-12
1
-5
/
+5
*
graphics: buffer: Remove max, min, sparse fields from <buffer-view>.
David Thompson
2021-08-06
1
-8
/
+2
*
graphics: model: Stop passing max, min, sparse args to make-buffer-view.
David Thompson
2021-08-06
1
-4
/
+1
*
model: Add mipmapping support to glTF models.
David Thompson
2021-08-06
1
-5
/
+4
*
graphics: texture: Add support for mipmaps.
David Thompson
2021-08-06
1
-2
/
+17
*
graphics: gl: Add binding for glGenerateMipmap.
David Thompson
2021-08-06
1
-0
/
+9
*
graphics: phong: Improve lighting.
David Thompson
2021-08-06
1
-1
/
+1
*
graphics: model: Add placeholders for more texcoords in glTF models.
David Thompson
2021-08-06
1
-2
/
+11
*
graphics: color: Do not clamp color values to [0, 1] range.
David Thompson
2021-05-14
1
-6
/
+1
*
graphics: phong: Respect the user defined lights passed to draw-model.
David Thompson
2021-05-14
2
-24
/
+10
*
graphics: model: Change default OBJ model color factors.
David Thompson
2021-05-14
1
-3
/
+3
*
graphics: model: Don't flip pixels of OBJ model textures.
David Thompson
2021-05-14
1
-4
/
+8
*
graphics: model: Change default ambient light color.
David Thompson
2021-05-14
1
-1
/
+1
*
graphics: model: Use multisampling.
David Thompson
2021-05-14
1
-1
/
+3
*
graphics: model: Add support for dynamic lights in PBR models.
David Thompson
2021-05-12
2
-7
/
+46
*
graphics: model: Remove occlusion factor.
David Thompson
2021-05-12
2
-8
/
+0
*
Add (chickadee graphics light) module.
David Thompson
2021-05-12
1
-0
/
+103
*
graphics: model: Add really rough sketch of PBR lighting model.
David Thompson
2021-05-11
1
-1
/
+3
*
graphics: pbr: Add metallic roughness texture back in.
David Thompson
2021-05-11
2
-3
/
+18
*
graphics: texture: Add state for texture unit 4.
David Thompson
2021-05-11
1
-0
/
+7
*
graphics: pbr: Set alpha cutoff of default material to 0.5.
David Thompson
2021-05-10
1
-1
/
+1
*
graphics: model: Display a warning when loading sparse glTF data.
David Thompson
2021-05-10
1
-0
/
+4
*
graphics: model: Fix buffer view index/vertex logic.
David Thompson
2021-05-10
1
-12
/
+26
*
graphics: model: Fix matrix multiplication order errors.
David Thompson
2021-05-10
1
-3
/
+3
*
graphics: buffer: Fix indexed rendering with a byte offset.
David Thompson
2021-05-10
1
-6
/
+8
*
graphics: texture: Explicitly set active texture unit in make-texture.
David Thompson
2021-05-10
1
-2
/
+4
*
graphics: model: Add support for mirrored repeat texture wrap mode.
David Thompson
2021-05-10
1
-1
/
+1
*
graphics: texture: Add support for mirrored repeat wrap mode.
David Thompson
2021-05-10
1
-3
/
+4
*
graphics: model: Pre-compute world matrices for model nodes.
David Thompson
2021-05-10
1
-76
/
+63
*
graphics: model: Rename <scene-node> to <model-node>.
David Thompson
2021-05-10
1
-19
/
+19
*
graphics: pbr: Fix code indentation.
David Thompson
2021-05-08
1
-2
/
+2
*
graphics: buffer: Fix rendering of vertex arrays without indices.
David Thompson
2021-05-08
1
-1
/
+6
*
graphics: pbr: Export pbr-material-*-texture-enabled procedures.
David Thompson
2021-05-08
1
-0
/
+4
*
graphics: model: Add basic alpha mode support for glTF models.
David Thompson
2021-05-08
2
-9
/
+16
*
graphics: buffer: Fix misnamed procedure export.
David Thompson
2021-05-07
1
-1
/
+1
*
model: Improve PBR material handling for glTF models.
David Thompson
2021-05-07
2
-58
/
+76
*
graphics: phong: Extract shader code to separate files.
David Thompson
2021-05-07
1
-124
/
+3
*
graphics: pbr: Extract shader code to separate files.
David Thompson
2021-05-07
1
-78
/
+3
*
model: Don't crash due to unsupported glTF texture wrap mode.
David Thompson
2021-05-07
1
-2
/
+4
*
model: Add crude support for secondary textures in glTF models.
David Thompson
2021-05-07
2
-27
/
+49
*
model: Add support for vertex colored glTF models.
David Thompson
2021-05-07
2
-12
/
+38
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