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path: root/chickadee/graphics/sprite.scm
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* Port sprite shader to Seagull.David Thompson2023-06-081-31/+108
* graphics: sprite: Convert shaders to SGLSL.David Thompson2023-06-081-95/+31
* Relicense nearly everything to Apache 2.0.David Thompson2023-04-261-11/+9
* Update my email address.David Thompson2023-04-251-1/+1
* graphics: sprite: Add #:shear argument to sprite-batch-add!David Thompson2022-08-011-4/+6
* graphics: sprite: Add #:shear argument to draw-sprite.David Thompson2022-08-011-5/+8
* graphics: Fix texture data being upside down.David Thompson2021-04-071-10/+8
* graphics: Rewrite 9-patch implementation and move it to its own module.David Thompson2021-04-071-130/+0
* graphics: blend: Add proper <blend-mode> data type.David Thompson2021-03-141-6/+6
* graphics: Rewrite with-graphics-state to use state specs.David Thompson2021-03-141-4/+4
* graphics: Rewrite rendering engine.David Thompson2021-01-261-183/+180
* math: matrix: Rename transform! to matrix4-transform!David Thompson2020-12-161-8/+8
* graphics: sprite: Use dynamic geometry type.David Thompson2020-12-091-196/+84
* render: buffer: Support vertex arrays with no index buffer.David Thompson2020-10-111-0/+1
* graphics: Improve GLSL 1.2 compatibility.Jelle Licht2020-10-061-6/+6
* Rename 'render' subdirectory to 'graphics'.David Thompson2020-10-031-0/+611