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path: root/chickadee/graphics/pbr.scm
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* Relicense nearly everything to Apache 2.0.David Thompson2023-04-261-11/+9
* Update my email address.David Thompson2023-04-251-1/+1
* graphics: Add make-phong-material and make-pbr-material procedures.David Thompson2021-09-231-15/+55
* math: vector: Deprecate #v syntax and remove uses of it.David Thompson2021-09-211-2/+2
* graphics: Always use normal/ambient/etc. maps.David Thompson2021-08-121-28/+10
* graphics: Refactor model/phong/pbr modules to use new mesh module.David Thompson2021-08-121-97/+55
* graphics: model: Add support for dynamic lights in PBR models.David Thompson2021-05-121-2/+6
* graphics: model: Remove occlusion factor.David Thompson2021-05-121-3/+0
* graphics: pbr: Add metallic roughness texture back in.David Thompson2021-05-111-3/+13
* graphics: pbr: Set alpha cutoff of default material to 0.5.David Thompson2021-05-101-1/+1
* graphics: pbr: Fix code indentation.David Thompson2021-05-081-2/+2
* graphics: pbr: Export pbr-material-*-texture-enabled procedures.David Thompson2021-05-081-0/+4
* graphics: model: Add basic alpha mode support for glTF models.David Thompson2021-05-081-5/+9
* model: Improve PBR material handling for glTF models.David Thompson2021-05-071-19/+34
* graphics: pbr: Extract shader code to separate files.David Thompson2021-05-071-78/+3
* model: Add crude support for secondary textures in glTF models.David Thompson2021-05-071-22/+42
* model: Add support for vertex colored glTF models.David Thompson2021-05-071-6/+30
* graphics: model: Fix reference to defunct load-pbr-shader procedure.David Thompson2021-05-051-1/+1
* graphics: Rewrite with-graphics-state to use state specs.David Thompson2021-03-141-1/+1
* graphics: Rewrite rendering engine.David Thompson2021-01-261-21/+18
* Rename 'render' subdirectory to 'graphics'.David Thompson2020-10-031-0/+150