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path:
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chickadee
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graphics
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model.scm
Commit message (
Expand
)
Author
Age
Files
Lines
*
graphics: Refactor model/phong/pbr modules to use new mesh module.
David Thompson
2021-08-12
1
-155
/
+89
*
graphics: model: Stop passing max, min, sparse args to make-buffer-view.
David Thompson
2021-08-06
1
-4
/
+1
*
model: Add mipmapping support to glTF models.
David Thompson
2021-08-06
1
-5
/
+4
*
graphics: model: Add placeholders for more texcoords in glTF models.
David Thompson
2021-08-06
1
-2
/
+11
*
graphics: phong: Respect the user defined lights passed to draw-model.
David Thompson
2021-05-14
1
-1
/
+4
*
graphics: model: Change default OBJ model color factors.
David Thompson
2021-05-14
1
-3
/
+3
*
graphics: model: Don't flip pixels of OBJ model textures.
David Thompson
2021-05-14
1
-4
/
+8
*
graphics: model: Change default ambient light color.
David Thompson
2021-05-14
1
-1
/
+1
*
graphics: model: Use multisampling.
David Thompson
2021-05-14
1
-1
/
+3
*
graphics: model: Add support for dynamic lights in PBR models.
David Thompson
2021-05-12
1
-5
/
+40
*
graphics: model: Remove occlusion factor.
David Thompson
2021-05-12
1
-5
/
+0
*
graphics: model: Add really rough sketch of PBR lighting model.
David Thompson
2021-05-11
1
-1
/
+3
*
graphics: pbr: Add metallic roughness texture back in.
David Thompson
2021-05-11
1
-0
/
+5
*
graphics: model: Display a warning when loading sparse glTF data.
David Thompson
2021-05-10
1
-0
/
+4
*
graphics: model: Fix buffer view index/vertex logic.
David Thompson
2021-05-10
1
-12
/
+26
*
graphics: model: Fix matrix multiplication order errors.
David Thompson
2021-05-10
1
-3
/
+3
*
graphics: model: Add support for mirrored repeat texture wrap mode.
David Thompson
2021-05-10
1
-1
/
+1
*
graphics: model: Pre-compute world matrices for model nodes.
David Thompson
2021-05-10
1
-76
/
+63
*
graphics: model: Rename <scene-node> to <model-node>.
David Thompson
2021-05-10
1
-19
/
+19
*
graphics: model: Add basic alpha mode support for glTF models.
David Thompson
2021-05-08
1
-4
/
+7
*
model: Improve PBR material handling for glTF models.
David Thompson
2021-05-07
1
-39
/
+42
*
model: Don't crash due to unsupported glTF texture wrap mode.
David Thompson
2021-05-07
1
-2
/
+4
*
model: Add crude support for secondary textures in glTF models.
David Thompson
2021-05-07
1
-5
/
+7
*
model: Add support for vertex colored glTF models.
David Thompson
2021-05-07
1
-6
/
+8
*
graphics: model: Do not flip glTF textures.
David Thompson
2021-05-05
1
-1
/
+2
*
graphics: model: Add support for scene node transforms in glTF models.
David Thompson
2021-05-05
1
-20
/
+61
*
graphics: model: Use default material when primtive doesn't specify.
David Thompson
2021-05-05
1
-2
/
+1
*
graphics: model: Add crude support for base64 glTF buffer data.
David Thompson
2021-05-05
1
-7
/
+12
*
graphics: model: Fix reference to defunct load-pbr-shader procedure.
David Thompson
2021-05-05
1
-1
/
+1
*
graphics: Rewrite with-graphics-state to use state specs.
David Thompson
2021-03-14
1
-1
/
+1
*
Use new for-range macro wherever possible.
David Thompson
2021-03-05
1
-36
/
+29
*
graphics: Rewrite rendering engine.
David Thompson
2021-01-26
1
-26
/
+23
*
Rename 'render' subdirectory to 'graphics'.
David Thompson
2020-10-03
1
-0
/
+1073