| Commit message (Collapse) | Author | Age | Files | Lines |
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* chickadee.scm (call-with-error-handling): Do not catch errors when
the error hook has nothing in it.
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* chickadee.scm (call-with-error-handling): Run hook with error key
and args.
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* chickadee.scm (error-hook): New variable.
(display-game-loop-error, call-with-error-handling): New procedures.
(run-hook*): New syntax.
(run-game): Wrap all hooks with error handling.
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Reported-By: Christopher Howard <christopher.howard@qlfiles.net>
* chickadee.scm (run-game): Invert the Y coordinate received from
SDL's mouse motion event.
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This reverts commit 8cbb7eed56c4b5edd780c2d51aaa0a4c3eab7350.
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* chickadee.scm (error-handler): New procedure.
(with-error-handling): New syntax.
(run-game): Handle errors caught when running hooks.
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* chickadee.scm (run-game): window-height is not a procedure!
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* chickadee.scm (run-game): Invert all Y coordinates received from SDL.
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* chickadee.scm (run-game): Make sure that the recursive calls to the
update loop are in tail position.
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* chickadee.scm (run-game): Switch to the null viewport at the beginning
of each frame to ensure other viewports are cleared.
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* chickadee.scm (run-game): s/keyboard-event-repeat/keyboard-event-repeat?/
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* chickadee/audio.scm: New file.
* Makefile.am (SOURCES): Add it.
* chickadee.scm (run-game): Initialize audio.
* doc/api.texi ("Audio"): Document it.
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