summaryrefslogtreecommitdiff
path: root/chickadee.scm
Commit message (Collapse)AuthorAgeFilesLines
* Display proper backtraces when there is no game loop error handler.David Thompson2018-06-241-11/+10
| | | | | * chickadee.scm (call-with-error-handling): Do not catch errors when the error hook has nothing in it.
* error: Pass error key and args to error hook.David Thompson2018-05-031-2/+2
| | | | | * chickadee.scm (call-with-error-handling): Run hook with error key and args.
* Add game loop error hook.David Thompson2018-05-031-47/+75
| | | | | | | * chickadee.scm (error-hook): New variable. (display-game-loop-error, call-with-error-handling): New procedures. (run-hook*): New syntax. (run-game): Wrap all hooks with error handling.
* Invert Y coordinate in mouse motion event.David Thompson2018-04-211-1/+1
| | | | | | | Reported-By: Christopher Howard <christopher.howard@qlfiles.net> * chickadee.scm (run-game): Invert the Y coordinate received from SDL's mouse motion event.
* Revert "Add error handling to game loop."David Thompson2018-01-171-73/+65
| | | | This reverts commit 8cbb7eed56c4b5edd780c2d51aaa0a4c3eab7350.
* Add error handling to game loop.David Thompson2018-01-121-65/+73
| | | | | | * chickadee.scm (error-handler): New procedure. (with-error-handling): New syntax. (run-game): Handle errors caught when running hooks.
* Fix broken mouse Y coordinate inversion.David Thompson2018-01-091-1/+1
| | | | * chickadee.scm (run-game): window-height is not a procedure!
* Fix inverted Y coordinates in mouse events.David Thompson2018-01-051-3/+7
| | | | * chickadee.scm (run-game): Invert all Y coordinates received from SDL.
* Move color module into render namespace.David Thompson2017-08-081-1/+1
|
* Fix unbounded heap growth in game loop.David Thompson2017-04-251-2/+2
| | | | | * chickadee.scm (run-game): Make sure that the recursive calls to the update loop are in tail position.
* Ensure that the viewport is cleared at the beginning of each frame.David Thompson2017-01-251-0/+4
| | | | | * chickadee.scm (run-game): Switch to the null viewport at the beginning of each frame to ensure other viewports are cleared.
* Fix guile-sdl2 procedure name.David Thompson2017-01-251-1/+1
| | | | * chickadee.scm (run-game): s/keyboard-event-repeat/keyboard-event-repeat?/
* Add audio support.David Thompson2017-01-241-0/+1
| | | | | | | * chickadee/audio.scm: New file. * Makefile.am (SOURCES): Add it. * chickadee.scm (run-game): Initialize audio. * doc/api.texi ("Audio"): Document it.
* Set a default projection matrix for convenience.David Thompson2017-01-231-2/+6
|
* render: viewport: Use a non-black default clear color.David Thompson2017-01-191-5/+1
|
* render: Add viewports.David Thompson2017-01-191-6/+12
|
* Run GPU finalizers in game loop.David Thompson2017-01-181-1/+4
|
* First commit!David Thompson2017-01-041-0/+185