Commit message (Expand) | Author | Age | Files | Lines | ||
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* | Fix broken mouse Y coordinate inversion. | David Thompson | 2018-01-09 | 1 | -1/+1 | |
* | Fix inverted Y coordinates in mouse events. | David Thompson | 2018-01-05 | 1 | -3/+7 | |
* | Move color module into render namespace. | David Thompson | 2017-08-08 | 1 | -1/+1 | |
* | Fix unbounded heap growth in game loop. | David Thompson | 2017-04-25 | 1 | -2/+2 | |
* | Ensure that the viewport is cleared at the beginning of each frame. | David Thompson | 2017-01-25 | 1 | -0/+4 | |
* | Fix guile-sdl2 procedure name. | David Thompson | 2017-01-25 | 1 | -1/+1 | |
* | Add audio support. | David Thompson | 2017-01-24 | 1 | -0/+1 | |
* | Set a default projection matrix for convenience. | David Thompson | 2017-01-23 | 1 | -2/+6 | |
* | render: viewport: Use a non-black default clear color. | David Thompson | 2017-01-19 | 1 | -5/+1 | |
* | render: Add viewports. | David Thompson | 2017-01-19 | 1 | -6/+12 | |
* | Run GPU finalizers in game loop. | David Thompson | 2017-01-18 | 1 | -1/+4 | |
* | First commit! | David Thompson | 2017-01-04 | 1 | -0/+185 |