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chickadee
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Chickadee Game Toolkit
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chickadee.scm
Commit message (
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Author
Age
Files
Lines
*
game-loop: Sleep thread a bit to avoid 100% CPU usage.
David Thompson
2018-12-09
1
-1
/
+3
*
Remove default error handler.
David Thompson
2018-09-02
1
-13
/
+15
*
Fix error handling logic.
David Thompson
2018-08-25
1
-7
/
+15
*
Remove custom backtrace display.
David Thompson
2018-08-25
1
-9
/
+0
*
Add default game loop error handler.
David Thompson
2018-08-23
1
-4
/
+10
*
Move SDL game loop implementation to its own module.
David Thompson
2018-08-23
1
-146
/
+2
*
Make the game loop modular!
David Thompson
2018-08-23
1
-179
/
+182
*
Display proper backtraces when there is no game loop error handler.
David Thompson
2018-06-24
1
-11
/
+10
*
error: Pass error key and args to error hook.
David Thompson
2018-05-03
1
-2
/
+2
*
Add game loop error hook.
David Thompson
2018-05-03
1
-47
/
+75
*
Invert Y coordinate in mouse motion event.
David Thompson
2018-04-21
1
-1
/
+1
*
Revert "Add error handling to game loop."
David Thompson
2018-01-17
1
-73
/
+65
*
Add error handling to game loop.
David Thompson
2018-01-12
1
-65
/
+73
*
Fix broken mouse Y coordinate inversion.
David Thompson
2018-01-09
1
-1
/
+1
*
Fix inverted Y coordinates in mouse events.
David Thompson
2018-01-05
1
-3
/
+7
*
Move color module into render namespace.
David Thompson
2017-08-08
1
-1
/
+1
*
Fix unbounded heap growth in game loop.
David Thompson
2017-04-25
1
-2
/
+2
*
Ensure that the viewport is cleared at the beginning of each frame.
David Thompson
2017-01-25
1
-0
/
+4
*
Fix guile-sdl2 procedure name.
David Thompson
2017-01-25
1
-1
/
+1
*
Add audio support.
David Thompson
2017-01-24
1
-0
/
+1
*
Set a default projection matrix for convenience.
David Thompson
2017-01-23
1
-2
/
+6
*
render: viewport: Use a non-black default clear color.
David Thompson
2017-01-19
1
-5
/
+1
*
render: Add viewports.
David Thompson
2017-01-19
1
-6
/
+12
*
Run GPU finalizers in game loop.
David Thompson
2017-01-18
1
-1
/
+4
*
First commit!
David Thompson
2017-01-04
1
-0
/
+185