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* Don't build DVI docs.David Thompson2021-09-211-0/+2
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* Add a CLI.David Thompson2021-09-211-1/+3
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* Add asynchronous REPL implementation.David Thompson2021-09-131-0/+1
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* Add readline bindings.David Thompson2021-09-131-0/+1
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* Add the start of a test suite.David Thompson2021-09-081-1/+9
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* graphics: path: Separate fill/stroke into different shaders.David Thompson2021-08-271-2/+4
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* graphics: Add skybox module.David Thompson2021-08-161-0/+1
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* graphics: Add mesh module.David Thompson2021-08-121-0/+1
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* Add (chickadee graphics light) module.David Thompson2021-05-121-0/+1
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* graphics: phong: Extract shader code to separate files.David Thompson2021-05-071-1/+3
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* graphics: pbr: Extract shader code to separate files.David Thompson2021-05-071-1/+3
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* Include example audio files in release tarballs.David Thompson2021-05-061-0/+5
| | | | Thanks to Tim Meehan for pointing out this omission.
* Add base64 module.David Thompson2021-05-051-0/+1
| | | | Snarfed from Guix.
* Update Makefile with new example files.David Thompson2021-04-131-3/+4
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* graphics: Rewrite tile map module.David Thompson2021-04-091-1/+1
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* graphics: Rewrite 9-patch implementation and move it to its own module.David Thompson2021-04-071-0/+1
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* Compile buffer module before shader module.David Thompson2021-03-051-1/+1
| | | | The shader module includes the buffer module.
* graphics: Rewrite rendering engine.David Thompson2021-01-261-3/+3
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* make: Include run-example script in release tarballs.David Thompson2020-12-051-0/+1
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* Makefile: Update publish target.David Thompson2020-11-191-1/+1
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* graphics: Add polygon and cull face modes to render context.David Thompson2020-11-191-4/+5
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* render: Add vector path rendering module.David Thompson2020-11-181-0/+7
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* graphics: Delete shapes module.David Thompson2020-11-161-2/+0
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* Rename 'render' subdirectory to 'graphics'.David Thompson2020-10-031-20/+20
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* font: Make Inconsolata the new default font.David Thompson2020-10-031-2/+1
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* Add OTF/TTF font support via freetype.David Thompson2020-10-031-0/+1
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* render: Add stencil test support.David Thompson2020-08-261-0/+1
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* render: Expand depth testing support.David Thompson2020-08-261-0/+1
| | | | Now includes depth function, mask, and range configuration.
* Add audio example.David Thompson2020-04-071-0/+1
| | | | | * examples/audio.scm: New file. * Makefile.am (EXTRA_DIST): Add it.
* audio: Add public audio API.David Thompson2020-04-071-0/+1
| | | | | | * chickadee/audio.scm: New file. * Makefile.am (SOURCES): Add it. * api.texi (Audio): Add docs.
* audio: Add mpg123 bindings.David Thompson2020-04-071-0/+1
| | | | | | * chickadee/audio/mpg123.scm: New file. * Makefile.am (SOURCES): Add it. * configure.ac: Check for mpg123 library.
* audio: Add libvorbisfile bindings.David Thompson2020-04-071-0/+1
| | | | | | * chickadee/audio/vorbis.scm: New file. * Makefile.am (SOURCES): Add it. * configure.ac: Check for vorbis library.
* audio: Add WAV module.David Thompson2020-04-071-0/+1
| | | | | * chickadee/audio/wav.scm: New file. * Makefile.am (SOURCES): Add it.
* audio: Add OpenAL bindings.David Thompson2020-04-071-0/+1
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* Makefile: Compile chickadee/render.scm before the modules that use it.David Thompson2019-11-061-1/+1
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* Makefile: Remove deleted shader files.David Thompson2019-10-261-5/+0
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* Add 3D model example data to Makefile.am.David Thompson2019-10-241-1/+3
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* render: Restructure 3D modules and add basic support for OBJ models.David Thompson2019-10-241-2/+3
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* Makefile: Generate detached signatures in publish task.v0.4.0David Thompson2019-06-041-1/+1
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* Fix 'make distcheck'.David Thompson2019-05-131-7/+3
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* examples: Add sprite batch example.David Thompson2019-01-081-0/+2
| | | | | | * examples/sprite-batch.scm: New file. * examples/images/shot.png: New file. * Makefile.am (EXTRA_DIST): Add them.
* Add SDL2 game controller database file.David Thompson2019-01-081-1/+2
| | | | | | | | | This will allow for lots of controllers to be automatically mapped correctly without the user having to do anything. * data/gamecontrollerdb.txt: New file. * Makefile.am (dist_pkgdata_DATA): Add it. * chickadee.scm (run-game): Load game controller db file.
* examples: Add game controller test.David Thompson2019-01-061-0/+2
| | | | | | * examples/game-controller.scm: New file. * examples/images/controller-buttons.png: New file. * Makefile.am (EXTRA_DIST): Add them.
* Makefile: Install compiled files in the proper location.David Thompson2018-12-161-1/+1
| | | | * Makefile.am (godir): Use "site-ccache", not "ccache".
* Rename data/CREDITS to data/AUTHORS.David Thompson2018-12-141-1/+1
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* Add particles example.David Thompson2018-12-141-0/+2
| | | | | | * examples/images/explosion.png: New file. * examples/particles.scm: New file. * Makefile.am (EXTRA_DIST): Add them.
* Re-hide SDL2 details.David Thompson2018-12-131-2/+2
| | | | | | | | | | | | | | | | | | | | | I know I'm backpedaling here, but I think it was a mistake to expose SDL2 as much as I have here. I think it's better for people just getting started to not have to wonder what SDL means. Making things as usable as possible for beginners is an important goal, and abstracting SDL2 + OpenGL things from the core game loop implementation shouldn't require sacrificing that goal. * chickadee.scm: Switch code with... * chickadee/game-loop.scm: ...this! Which is copied straight from... * chickadee/sdl.scm: ...this! Which is now deleted. * Makefile.am (SOURCES): Add game-loop.scm, remove sdl.scm. * examples/grid.scm: Update due to API breakage. * examples/lines.scm: Ditto. * examples/nine-patch.scm: Ditto. * examples/sprite.scm: Ditto. * examples/text.scm: Ditto. * examples/tiled.scm: Ditto. * doc/api.texi (Kernel): Update.
* Fix automake warning.David Thompson2018-12-131-1/+1
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* render: font: Include a default font for convenience.David Thompson2018-12-131-3/+8
| | | | | | | | | | | | | | | | | | | * data/fonts/good-neighbors.fnt: New file. * data/fonts/good-neighbors.png: New file. * data/CREDITS: New file. * examples/fonts/AUTHORS: Delete. * examples/fonts/good_neighbors_starling.png: Delete. * examples/fonts/good_neighbors_starling.xml: Delete. * Makefile.am (dist_pkgdata_DATA, fontsdir, dist_fonts_DATA): New variables. (EXTRA_DIST): Remove examples/fonts files. * chickadee/render/font.scm (draw-text): Make font an optional keyword argument. * doc/api.texi (Fonts): Document it. * examples/grid.scm: Update to use new draw-text API. * examples/nine-patch.scm: Ditto. * examples/text.scm: Ditto. squash! render: font: Include a default font for convenience.
* Add particle rendering module.David Thompson2018-12-071-0/+1
| | | | | | * chickadee/render/particles.scm: New file. * Makefile.am (SOURCES): Add it. * doc/api.texi (Particles): New subsection.