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* examples: Update particle example.David Thompson2019-07-241-11/+42
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* render: particles: Fix misuse of streaming vertex buffer.David Thompson2019-07-241-116/+105
| | | | | | * chickadee/render/particles.scm (update-particles): Use a dedicated bytevector for storing the state of the particles and copy it over to the GPU at the end.
* Fix a few errors in the manual.David Thompson2019-06-051-3/+3
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* Makefile: Generate detached signatures in publish task.v0.4.0David Thompson2019-06-041-1/+1
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* render: tiled: Add point->tile.David Thompson2019-06-043-3/+25
| | | | | | * chickadee/render/tiled.scm (point->tile): New procedure. * doc/api.texi (Tiled): Document it. * examples/tiled.scm: Render tile coordinates in bottom-left corner.
* doc: Add direntry information.David Thompson2019-06-041-0/+5
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* doc: Update copyright years.David Thompson2019-06-021-1/+1
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* doc: Add tutorial for REPL setup.David Thompson2019-06-021-0/+33
| | | | * doc/api.texi (Live Coding): New subsection.
* doc: Expand API reference for Tiled maps.David Thompson2019-06-021-0/+184
| | | | * doc/api.texi (Tile Maps): Add more procedure documentation.
* doc: Remove unnecessary @var markup in argument lists.David Thompson2019-05-281-303/+300
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* Update a couple of examples to use new sprite batch API.Alex McGrath2019-05-283-24/+31
| | | | | * examples/game-controller.scm: Use new sprite batch API. * examples/grid.scm: Ditto.
* render: sprite: Add draw-sprite-batch* procedure.David Thompson2019-05-221-9/+30
| | | | | * chickadee/render/sprite.scm (draw-sprite-batch*): New procedure. (draw-sprite-batch): Rewrite in terms of 'draw-sprite-batch*'.
* Update copyright year on sprite and buffer modules.David Thompson2019-05-162-2/+2
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* Ignore emacs temp files.David Thompson2019-05-141-0/+1
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* Fix 'make distcheck'.David Thompson2019-05-131-7/+3
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* doc: Remove unicode character for pi because it breaks 'make dvi'.David Thompson2019-05-131-3/+3
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* README: Update example code.David Thompson2019-05-131-3/+2
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* render: Replace broken refs to "typed buffer" with "buffer view".David Thompson2019-05-132-51/+51
| | | | | * chickadee/render/asset.scm: s/typed-buffer/buffer-view/ * chickadee/render/particles.scm: Same.
* doc: Remove reference to old hook system.David Thompson2019-05-131-2/+3
| | | | | * doc/api.texi (Agendas): Rewrite example code that used obsolete hook API.
* render: Rename "typed buffer" to "buffer view".David Thompson2019-05-134-220/+220
| | | | | | | * chickadee/render/buffer.scm: s/typed-buffer/buffer-view/ * chickadee/render/shapes.scm: Same. * chickadee/render/sprite.scm: Same. * doc/api.texi: Same.
* doc: Improve texture documentation.David Thompson2019-05-132-3/+84
| | | | | * chickadee/render/texture.scm (list->texture-atlas): Tweak docstring. * doc/api.texi (Textures): Document more procedures.
* render: texture: Stop exporting texture-id.David Thompson2019-05-131-1/+0
| | | | * chickadee/render/texture.scm: Remove texture-id from exports list.
* Update SDL2 game controller database file.David Thompson2019-05-121-1/+38
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* render: sprite: Rewrite sprite batching API.David Thompson2019-05-125-318/+373
| | | | | | | | | | | | | | | | | | | | | | | | | | | This new version performs better and has a better API. It closely resembles Love2D's sprite batch API. * chickadee/render/sprite.scm (with-batched-sprites, sprite-batch-reset!, sprite-batch-begin!, draw-sprite-batched, *batch?*, %batch): Delete. (draw-sprite-unbatched): Rename to 'draw-sprite*'. (<sprite-batch>)[index-buffer, position-buffer, texture-buffer]: Delete fields. [vertex-buffer]: New field. (init-sprite-batch, double-sprite-batch-size!, sprite-batch-add!, sprite-batch-flush!): Rewrite. (make-sprite-batch): Add 'capacity' and 'blend-mode' arguments. (draw-sprite-batch): New procedure. (draw-nine-patch*): Stop using sprite batches for now. * chickadee/render/font.scm: (<font>)[sprite-batches]: New field. (load-tile-font, load-font): Create a sprite batch for each texture loaded. (draw-text*): Use sprite batches. * chickadee/render/tiled.scm: (<tile>)[batch]: New field. (<tileset>)[batch]: New field. (load-tile-map): Create a sprite batch for each tileset. (draw-tile-layer): Use new sprite batch API. (draw-tile-map*): Remove reference to deleted macro.
* render: buffer: Allow specifying read/write mode when mapping buffer.David Thompson2019-05-101-2/+5
| | | | * chickadee/render/buffer.scm (map-buffer!): Add optional 'mode' argument.
* render: buffer: Fix buffer orphaning for streaming buffers.David Thompson2019-05-101-4/+3
| | | | | * chickadee/render/buffer.scm (map-buffer!): Compare symbols to symbols for checking stream usage. -__-
* render: buffer: Don't attempt to map a buffer that is already mapped.David Thompson2019-05-091-10/+11
| | | | | * chickadee/render/buffer (map-buffer!): Do nothing if buffer is already mapped to avoid throwing an error.
* render: buffer: Add buffer-mapped? procedure.David Thompson2019-05-091-0/+5
| | | | * chickadee/render/buffer.scm (buffer-mapped?): New procedure.
* render: font: Respect newline character when rendering.David Thompson2019-05-081-15/+19
| | | | | * chickadee/render/font.scm (draw-text*): Advance to the next line on screen when \n is encountered.
* render: tiled: Parse out tile flip bits.David Thompson2019-05-081-2/+11
| | | | | * chickadee/render/tiled.scm (load-tile-map): Parse out the 3 flip bits from each tile id.
* render: tiled: Accept map versions 1.1 and 1.2.David Thompson2019-05-081-1/+1
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* texture: tileset: Fix rows/columns calculation.David Thompson2019-05-081-2/+2
| | | | | * chickadee/render/texture.scm (split-texture): Use ceiling instead of floor when computing number of rows and columns.
* Remove obsolete controller handling code.David Thompson2019-01-091-6/+0
| | | | | * chickadee.scm (run-game): Remove initial iteration over game controller hash table.
* render: sprite: Allow nine patches to be tinted.David Thompson2019-01-082-5/+10
| | | | | | * chickadee/render/sprite.scm (draw-nine-patch*, draw-nine-patch): Add tint keyword argument. * doc/api.texi (Sprites): Document new argument.
* examples: Add sprite batch example.David Thompson2019-01-083-0/+68
| | | | | | * examples/sprite-batch.scm: New file. * examples/images/shot.png: New file. * Makefile.am (EXTRA_DIST): Add them.
* Add SDL2 game controller database file.David Thompson2019-01-083-1/+591
| | | | | | | | | This will allow for lots of controllers to be automatically mapped correctly without the user having to do anything. * data/gamecontrollerdb.txt: New file. * Makefile.am (dist_pkgdata_DATA): Add it. * chickadee.scm (run-game): Load game controller db file.
* examples: game-controller: Add left/right trigger rendering.David Thompson2019-01-061-30/+38
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* render: sprite: Revamp rendering process.David Thompson2019-01-062-125/+152
| | | | Add support for tinting and simplify batch rendering.
* render: color: Use f32vector under the hood.David Thompson2019-01-061-28/+34
| | | | | | | | | * chickadee/render/color.scm (<color>): Use a single field for storing bytevector. (make-color): Wrap f32vector. (color-r, color-g, color-b, color-a): Fetch channel values from f32vector. (color): New procedure.
* math: matrix: Add transform-x and transform-y procedures.David Thompson2019-01-061-8/+17
| | | | * chickadee/math/matrix.scm (transform-x, transform-y): New procedures.
* examples: Add game controller test.David Thompson2019-01-063-0/+79
| | | | | | * examples/game-controller.scm: New file. * examples/images/controller-buttons.png: New file. * Makefile.am (EXTRA_DIST): Add them.
* Remove redundant open-all-controllers procedure.David Thompson2019-01-061-8/+0
| | | | | | | | | I thought this was necessary to process controllers that were already connected to the computer before a Chickadee-using program was launched, but that doesn't seem to be the case. * chickadee.scm (open-all-controllers): Delete. (run-game): Remove call to open-all-controllers.
* Add controller-name procedure.David Thompson2019-01-061-0/+9
| | | | * chickadee.scm (controller-name): New procedure.
* Fix normalization of game controller axis values.David Thompson2019-01-061-3/+2
| | | | | * chickadee.scm (controller-axis): Fix math so that axis values are actually in the range [0, 1].
* render: texture: Fix error when splitting certain textures.David Thompson2019-01-061-4/+2
| | | | | | | | | | The split-texture procedure would throw an exception in the event that the image width/height could not be divided by tile width/height with 0 remainder. * chickadee/render/texture.scm (split-texture): Floor the results of dividing image dimensions by tile dimensions and ensure they are exact integers.
* guix: Update to latest guile-sdl2 commit.David Thompson2019-01-061-2/+2
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* Makefile: Install compiled files in the proper location.David Thompson2018-12-161-1/+1
| | | | * Makefile.am (godir): Use "site-ccache", not "ccache".
* render: font: Export a default-font procedure.David Thompson2018-12-141-3/+5
| | | | | * chickadee/render/font.scm (default-font): Change from variable to procedure.
* Credit J-Robot for the pixel explosion image.David Thompson2018-12-141-0/+3
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* Rename data/CREDITS to data/AUTHORS.David Thompson2018-12-142-1/+1
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