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* | render: Add stencil test to render context. | David Thompson | 2020-08-26 | 1 | -1/+13 | |
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* | render: Add stencil test support. | David Thompson | 2020-08-26 | 5 | -1/+158 | |
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* | render: Expand depth testing support. | David Thompson | 2020-08-26 | 7 | -15/+82 | |
| | | | | Now includes depth function, mask, and range configuration. | |||||
* | scripting: Add custom polling support. | David Thompson | 2020-08-25 | 3 | -7/+53 | |
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* | render: Take a stab at GLSL 1.2 compatibility. | David Thompson | 2020-08-24 | 6 | -16/+100 | |
| | | | | | | I don't have a machine to test on so this is just a best guess. I'm sure there's some bugs that other people will just have to point out to me. It's a start, at least. | |||||
* | render: sprite: Fix GLSL 3.3 shader. | David Thompson | 2020-08-24 | 1 | -1/+1 | |
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* | render: Add shader compatibility for GLSL 3.3. | David Thompson | 2020-08-24 | 6 | -38/+131 | |
| | | | | | Big thanks to Aleix Conchillo FlaquƩ <aconchillo@gmail.com> for working out the necessary changes while testing Chickadee on MacOS. | |||||
* | render: gpu: Query GL context for GL and GLSL versions. | David Thompson | 2020-08-24 | 3 | -2/+29 | |
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* | Resize default viewport when window is resized. | David Thompson | 2020-08-24 | 1 | -1/+6 | |
| | | | | | Thanks to Peter Elliott <pelliott@ualberta.ca> for the original version of this patch. | |||||
* | Add run-example script. | David Thompson | 2020-08-24 | 1 | -0/+4 | |
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* | heap: Fix heap-remove! | David Thompson | 2020-04-12 | 1 | -1/+4 | |
| | | | | | It totally trashed the underlying vector before, now it behaves properly. | |||||
* | render: Apply framebuffer before clearing screen. | David Thompson | 2020-04-11 | 1 | -0/+1 | |
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* | render: viewport: Decouple screen clearing from viewport switching. | David Thompson | 2020-04-11 | 3 | -5/+12 | |
| | | | | | This makes it possible to a apply a viewport multiple times in a frame without clearing each time and wiping out part of your work. | |||||
* | Bump to version 0.5.0.v0.5.0 | David Thompson | 2020-04-08 | 1 | -1/+1 | |
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* | doc: Add "User-Defined Shader Types" section. | David Thompson | 2020-04-08 | 1 | -13/+140 | |
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* | doc: Add "3D Models" section. | David Thompson | 2020-04-08 | 1 | -0/+63 | |
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* | doc: Fix typo. | David Thompson | 2020-04-08 | 1 | -1/+1 | |
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* | doc: Add docs for various undocumented procedures. | David Thompson | 2020-04-08 | 1 | -1/+34 | |
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* | doc: Add "Colors" section. | David Thompson | 2020-04-08 | 1 | -0/+233 | |
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* | doc: Update dependency list. | David Thompson | 2020-04-08 | 1 | -1/+4 | |
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* | render: color: Rewrite color*, color+, color-, color-inverse procedures. | David Thompson | 2020-04-08 | 1 | -37/+30 | |
| | | | | | * chickadee/render/color.scm (color*, color+, color-, color-inverse): Rewrite and inline. | |||||
* | math: Add 2pi variable. | David Thompson | 2020-04-08 | 2 | -0/+6 | |
| | | | | * chickadee/math.scm (2pi): New variable. | |||||
* | guix: Update guile-sdl2 to latest commit. | David Thompson | 2020-04-08 | 1 | -16/+5 | |
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* | doc: Expand and improve Kernel manual section. | David Thompson | 2020-04-08 | 1 | -78/+231 | |
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* | Add controller-button-released? procedure. | David Thompson | 2020-04-08 | 1 | -0/+5 | |
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* | guix: Update for Guile 3 release. | David Thompson | 2020-04-07 | 1 | -3/+3 | |
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* | Add audio example. | David Thompson | 2020-04-07 | 7 | -0/+85 | |
| | | | | | * examples/audio.scm: New file. * Makefile.am (EXTRA_DIST): Add it. | |||||
* | guix: Add openal, libvorbis, and mpg123 dependencies. | David Thompson | 2020-04-07 | 1 | -2/+8 | |
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* | Integrate new audio module into game loop. | David Thompson | 2020-04-07 | 1 | -3/+6 | |
| | | | | * chickadee.scm (run-game): Replace SDL mixer with OpenAL audio system. | |||||
* | audio: Add public audio API. | David Thompson | 2020-04-07 | 3 | -2/+1220 | |
| | | | | | | * chickadee/audio.scm: New file. * Makefile.am (SOURCES): Add it. * api.texi (Audio): Add docs. | |||||
* | math: Add degrees->radians and radians->degrees procedures. | David Thompson | 2020-04-07 | 1 | -1/+9 | |
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* | audio: Add mpg123 bindings. | David Thompson | 2020-04-07 | 4 | -0/+243 | |
| | | | | | | * chickadee/audio/mpg123.scm: New file. * Makefile.am (SOURCES): Add it. * configure.ac: Check for mpg123 library. | |||||
* | audio: Add libvorbisfile bindings. | David Thompson | 2020-04-07 | 4 | -0/+317 | |
| | | | | | | * chickadee/audio/vorbis.scm: New file. * Makefile.am (SOURCES): Add it. * configure.ac: Check for vorbis library. | |||||
* | audio: Add WAV module. | David Thompson | 2020-04-07 | 2 | -0/+105 | |
| | | | | | * chickadee/audio/wav.scm: New file. * Makefile.am (SOURCES): Add it. | |||||
* | audio: Add OpenAL bindings. | David Thompson | 2020-04-07 | 4 | -0/+901 | |
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* | doc: api: Mention the module name for texture and sprite APIs. | David Thompson | 2020-04-02 | 1 | -3/+17 | |
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* | render: Make apply-* procedures public. | David Thompson | 2019-11-19 | 5 | -1/+7 | |
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* | render: gpu: Fix circular dependency issues. | David Thompson | 2019-11-19 | 1 | -16/+23 | |
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* | render: texture: Remove debugging code I accidentally left in. | David Thompson | 2019-11-14 | 1 | -3/+0 | |
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* | render: tiled: Respect image transparent color values. | David Thompson | 2019-11-14 | 1 | -2/+4 | |
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* | render: texture: Add support for transparent color keys. | David Thompson | 2019-11-14 | 1 | -9/+29 | |
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* | render: color: Add string->color procedure. | David Thompson | 2019-11-14 | 1 | -1/+38 | |
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* | Clear the screen even when nothing is being drawn. | David Thompson | 2019-11-06 | 1 | -5/+10 | |
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* | guix: Make it easier to switch the Guile used for builds. | David Thompson | 2019-11-06 | 1 | -15/+4 | |
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* | Add a bunch of window manipulation procedures. | David Thompson | 2019-11-06 | 1 | -19/+108 | |
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* | Makefile: Compile chickadee/render.scm before the modules that use it. | David Thompson | 2019-11-06 | 1 | -1/+1 | |
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* | render: Collect all managed GPU state into a single record type. | David Thompson | 2019-11-06 | 9 | -76/+142 | |
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* | render: particles: Fix keyword argument names for gpu-apply call. | David Thompson | 2019-11-06 | 1 | -4/+4 | |
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* | render: phong: Tweak default directional light parameters. | David Thompson | 2019-11-05 | 1 | -4/+4 | |
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* | render: phong: Zero out specular factor when material shininess is 0. | David Thompson | 2019-11-05 | 1 | -1/+4 | |
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