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* doc: Use more accurate description of textures.David Thompson2021-09-231-1/+1
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* doc: Fix a couple of typos.David Thompson2021-09-231-2/+2
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* doc: Document cube maps and skyboxes.David Thompson2021-09-231-2/+49
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* doc: Expand documentation of 3D graphics API.David Thompson2021-09-231-25/+417
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* graphics: phong: Remove export for nonexistent procedure.David Thompson2021-09-231-1/+0
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* graphics: mesh: Remove build-mesh export.David Thompson2021-09-231-1/+0
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* Remove dvi-local target from Makefile.am.David Thompson2021-09-231-2/+0
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* graphics: Add make-phong-material and make-pbr-material procedures.David Thompson2021-09-233-80/+128
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* graphics: model: Use keyword arguments in draw-model.David Thompson2021-09-232-2/+10
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* graphics: depth: Add basic-depth-test variable.David Thompson2021-09-232-1/+4
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* doc: Fix typo in Sprites section.David Thompson2021-09-231-6/+6
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* doc: Improve vector paths documentation.David Thompson2021-09-221-17/+117
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* graphics: path: Add square-limit procedure.David Thompson2021-09-221-0/+12
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* graphics: path: Add flip-horizontal and flip-vertical procedures.David Thompson2021-09-222-0/+16
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* Add missing skybox shader files.David Thompson2021-09-213-1/+56
| | | | Oopsies!
* examples: model: Replace OBJ Suzanne model with a glTF one.David Thompson2021-09-217-2610/+226
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* examples: model: Fix view matrix.David Thompson2021-09-211-3/+4
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* Add with-error-handling indent rule to .dir-locals.el.David Thompson2021-09-211-0/+1
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* doc: path: Remove mention of specific missing features.David Thompson2021-09-211-1/+1
| | | | We *do* have gradient fills now!
* doc: Update requirements section.David Thompson2021-09-211-6/+5
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* graphics: path: Add right-split, up-split, and corner-split procedures.David Thompson2021-09-211-0/+32
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* graphics: path: Fix below procedure.David Thompson2021-09-211-1/+1
| | | | | It was using the bounding box width to increment the y value, not the height. Very silly!
* scripting: Use current-timestep as default step in tween procedure.David Thompson2021-09-211-1/+2
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* game-loop: Add current-timestep parameter.David Thompson2021-09-212-40/+45
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* game-loop: Add init argument to run-game*.David Thompson2021-09-213-3/+7
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* math: vector: Deprecate #v syntax and remove uses of it.David Thompson2021-09-218-14/+9
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* graphics: mesh/model: Use default skybox if user doesn't provide one.David Thompson2021-09-212-5/+4
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* graphics: skybox: Add default-skybox procedure.David Thompson2021-09-211-0/+14
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* graphics: engine: Allow defining states/variables with an active engine.David Thompson2021-09-211-21/+29
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* examples: Fix model example.David Thompson2021-09-211-1/+1
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* Don't pass along error handler if the user didn't provide one.David Thompson2021-09-211-1/+1
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* Run load hook after loading game controller mappings.David Thompson2021-09-211-1/+1
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* Update SDL game controller database file.David Thompson2021-09-211-106/+688
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* Bump version to 0.8.0.David Thompson2021-09-211-1/+1
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* Flush all SDL input events after running error handler.David Thompson2021-09-211-1/+6
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* Don't build DVI docs.David Thompson2021-09-211-0/+2
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* Add a CLI.David Thompson2021-09-216-13/+540
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* Drop support for Guile 2.2.David Thompson2021-09-131-1/+1
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* Add asynchronous REPL implementation.David Thompson2021-09-132-0/+213
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* Add readline bindings.David Thompson2021-09-135-1/+108
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* math: matrix: Remove references to old vec3-dot-product procedure.David Thompson2021-09-081-3/+3
| | | | Oopsies.
* Add the start of a test suite.David Thompson2021-09-087-2/+134
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* math: vector: Rename dot product procedures.David Thompson2021-09-082-6/+6
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* graphics: path: Move gradient matrix multiplication to vertex shader.David Thompson2021-09-082-6/+5
| | | | *Much* cheaper to do this per-vertex than per-fragment.
* examples: path: Exit when Q key is pressed.David Thompson2021-09-081-0/+5
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* graphics: path: Add support for linear/radial gradient fills.David Thompson2021-09-083-10/+136
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* graphics: path: Use case instead of match for stroke cap matching.David Thompson2021-09-081-8/+10
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* graphics: path: Fix bounding box state sharing issue.David Thompson2021-09-081-4/+5
| | | | | Create a new bounding box each time the compiled path is reset to avoid all paths sharing, and clobbering, the same rect object.
* graphics: path: Remove code that wasn't doing anything.David Thompson2021-09-081-1/+0
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* math: matrix: Add matrix3-inverse! and matrix3-inverse.David Thompson2021-09-082-0/+56
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