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chickadee
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Chickadee Game Toolkit
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Age
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*
render: font: Respect newline character when rendering.
David Thompson
2019-05-08
1
-15
/
+19
*
render: tiled: Parse out tile flip bits.
David Thompson
2019-05-08
1
-2
/
+11
*
render: tiled: Accept map versions 1.1 and 1.2.
David Thompson
2019-05-08
1
-1
/
+1
*
texture: tileset: Fix rows/columns calculation.
David Thompson
2019-05-08
1
-2
/
+2
*
Remove obsolete controller handling code.
David Thompson
2019-01-09
1
-6
/
+0
*
render: sprite: Allow nine patches to be tinted.
David Thompson
2019-01-08
2
-5
/
+10
*
examples: Add sprite batch example.
David Thompson
2019-01-08
3
-0
/
+68
*
Add SDL2 game controller database file.
David Thompson
2019-01-08
3
-1
/
+591
*
examples: game-controller: Add left/right trigger rendering.
David Thompson
2019-01-06
1
-30
/
+38
*
render: sprite: Revamp rendering process.
David Thompson
2019-01-06
2
-125
/
+152
*
render: color: Use f32vector under the hood.
David Thompson
2019-01-06
1
-28
/
+34
*
math: matrix: Add transform-x and transform-y procedures.
David Thompson
2019-01-06
1
-8
/
+17
*
examples: Add game controller test.
David Thompson
2019-01-06
3
-0
/
+79
*
Remove redundant open-all-controllers procedure.
David Thompson
2019-01-06
1
-8
/
+0
*
Add controller-name procedure.
David Thompson
2019-01-06
1
-0
/
+9
*
Fix normalization of game controller axis values.
David Thompson
2019-01-06
1
-3
/
+2
*
render: texture: Fix error when splitting certain textures.
David Thompson
2019-01-06
1
-4
/
+2
*
guix: Update to latest guile-sdl2 commit.
David Thompson
2019-01-06
1
-2
/
+2
*
Makefile: Install compiled files in the proper location.
David Thompson
2018-12-16
1
-1
/
+1
*
render: font: Export a default-font procedure.
David Thompson
2018-12-14
1
-3
/
+5
*
Credit J-Robot for the pixel explosion image.
David Thompson
2018-12-14
1
-0
/
+3
*
Rename data/CREDITS to data/AUTHORS.
David Thompson
2018-12-14
2
-1
/
+1
*
Add particles example.
David Thompson
2018-12-14
3
-0
/
+53
*
Fix game controller stuff.
David Thompson
2018-12-14
1
-5
/
+5
*
doc: Improve Fonts section.
David Thompson
2018-12-14
1
-36
/
+13
*
Add controller query procedures.
David Thompson
2018-12-14
1
-4
/
+18
*
Add mouse query procedures.
David Thompson
2018-12-13
1
-2
/
+23
*
Re-add key-pressed? and key-released? procedures.
David Thompson
2018-12-13
2
-3
/
+13
*
Re-hide SDL2 details.
David Thompson
2018-12-13
11
-318
/
+313
*
examples: Simplify text example.
David Thompson
2018-12-13
1
-8
/
+2
*
Fix automake warning.
David Thompson
2018-12-13
1
-1
/
+1
*
render: font: Include a default font for convenience.
David Thompson
2018-12-13
12
-277
/
+274
*
render: sprite: Use a single buffer for unbatched sprite mesh.
David Thompson
2018-12-13
1
-36
/
+46
*
render: sprite: batch: Combine vertices and texcoords into one buffer.
David Thompson
2018-12-13
1
-31
/
+36
*
doc: Mention 'rect' in manual.
David Thompson
2018-12-13
1
-1
/
+2
*
math: rect: Add make-rect alias.
David Thompson
2018-12-13
1
-2
/
+4
*
render: font: Use set-vec2! where convenient.
David Thompson
2018-12-13
1
-2
/
+1
*
render: sprite: Use set-vec2! where convenient.
David Thompson
2018-12-13
1
-8
/
+4
*
math: vector: Add set-vec2! and set-vec3! procedures.
David Thompson
2018-12-13
2
-5
/
+21
*
doc: Fix typos.
David Thompson
2018-12-12
1
-6
/
+6
*
doc: Rename "GPU Buffers" section to "Buffers".
David Thompson
2018-12-11
1
-7
/
+7
*
doc: Rename "Blending and Depth Testing" section to just "Blending".
David Thompson
2018-12-11
1
-10
/
+8
*
doc: Greatly expand public API documentation.
David Thompson
2018-12-11
1
-101
/
+693
*
render: shader: Change shader variable naming convention to camel case.
David Thompson
2018-12-11
1
-5
/
+5
*
render: shader: Improve docstrings.
David Thompson
2018-12-11
1
-0
/
+9
*
render: buffer: Improve docstrings.
David Thompson
2018-12-11
1
-7
/
+64
*
Bump to version 0.4.0.
David Thompson
2018-12-10
1
-1
/
+1
*
render: framebuffer: Add default projection matrix for convenience.
David Thompson
2018-12-10
2
-12
/
+20
*
game-loop: Sleep thread a bit to avoid 100% CPU usage.
David Thompson
2018-12-09
1
-1
/
+3
*
math: grid: Simplify a formula.
David Thompson
2018-12-09
1
-2
/
+2
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