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* doc: Add "Colors" section.David Thompson2020-04-081-0/+233
* doc: Update dependency list.David Thompson2020-04-081-1/+4
* render: color: Rewrite color*, color+, color-, color-inverse procedures.David Thompson2020-04-081-37/+30
* math: Add 2pi variable.David Thompson2020-04-082-0/+6
* guix: Update guile-sdl2 to latest commit.David Thompson2020-04-081-16/+5
* doc: Expand and improve Kernel manual section.David Thompson2020-04-081-78/+231
* Add controller-button-released? procedure.David Thompson2020-04-081-0/+5
* guix: Update for Guile 3 release.David Thompson2020-04-071-3/+3
* Add audio example.David Thompson2020-04-077-0/+85
* guix: Add openal, libvorbis, and mpg123 dependencies.David Thompson2020-04-071-2/+8
* Integrate new audio module into game loop.David Thompson2020-04-071-3/+6
* audio: Add public audio API.David Thompson2020-04-073-2/+1220
* math: Add degrees->radians and radians->degrees procedures.David Thompson2020-04-071-1/+9
* audio: Add mpg123 bindings.David Thompson2020-04-074-0/+243
* audio: Add libvorbisfile bindings.David Thompson2020-04-074-0/+317
* audio: Add WAV module.David Thompson2020-04-072-0/+105
* audio: Add OpenAL bindings.David Thompson2020-04-074-0/+901
* doc: api: Mention the module name for texture and sprite APIs.David Thompson2020-04-021-3/+17
* render: Make apply-* procedures public.David Thompson2019-11-195-1/+7
* render: gpu: Fix circular dependency issues.David Thompson2019-11-191-16/+23
* render: texture: Remove debugging code I accidentally left in.David Thompson2019-11-141-3/+0
* render: tiled: Respect image transparent color values.David Thompson2019-11-141-2/+4
* render: texture: Add support for transparent color keys.David Thompson2019-11-141-9/+29
* render: color: Add string->color procedure.David Thompson2019-11-141-1/+38
* Clear the screen even when nothing is being drawn.David Thompson2019-11-061-5/+10
* guix: Make it easier to switch the Guile used for builds.David Thompson2019-11-061-15/+4
* Add a bunch of window manipulation procedures.David Thompson2019-11-061-19/+108
* Makefile: Compile chickadee/render.scm before the modules that use it.David Thompson2019-11-061-1/+1
* render: Collect all managed GPU state into a single record type.David Thompson2019-11-069-76/+142
* render: particles: Fix keyword argument names for gpu-apply call.David Thompson2019-11-061-4/+4
* render: phong: Tweak default directional light parameters.David Thompson2019-11-051-4/+4
* render: phong: Zero out specular factor when material shininess is 0.David Thompson2019-11-051-1/+4
* render: phong: Fix error in shader.David Thompson2019-11-051-1/+1
* render: model: Make a few small tweaks.David Thompson2019-11-051-4/+11
* render: model: Move expressions after definitions to fix Guile 2.2 compatibil...David Thompson2019-11-031-41/+41
* render: model: Invert texture V coords when parsing OBJ files.David Thompson2019-10-291-2/+7
* render: shader: Fix bug with arrays handling in shader-uniform-set!David Thompson2019-10-291-1/+2
* render: texture: Include id when printing.David Thompson2019-10-291-1/+2
* render: shader: Fix sampler2D uniform value application.David Thompson2019-10-292-19/+44
* render: model: Add additional aliases for .mtl bump map specifiers.David Thompson2019-10-281-1/+1
* render: model: Suppress warnings for some deliberately ignored .obj data.David Thompson2019-10-281-11/+19
* render: model: Load ambient maps in .mtl files.David Thompson2019-10-281-1/+16
* render: phong: Add ambient map to material.David Thompson2019-10-281-11/+29
* render: model: Load diffuse, specular, bump textures in .mtl files.David Thompson2019-10-281-32/+111
* render: phong: Add support for diffuse and specular maps.David Thompson2019-10-281-22/+58
* Makefile: Remove deleted shader files.David Thompson2019-10-261-5/+0
* render: viewport: Use light sky blue for default clear color.David Thompson2019-10-261-1/+1
* render: shader: Fix bug where default values for local fields didn't work.David Thompson2019-10-261-8/+18
* render: model: Support faces with 5 or more elements in OBJ loader.David Thompson2019-10-261-6/+33
* render: model: Correctly handle faces with 4 elements in OBJ loader.David Thompson2019-10-251-15/+35