| Commit message (Collapse) | Author | Age | Files | Lines |
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If models don't specify their own textures, use noop textures as
appropriate.
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Just a dumb thing I added when I was first trying to add glTF support
and didn't really know what I wsas doing.
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Not doing so allows for high dynamic range color manipulation.
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Properly process normal maps, among other small changes.
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This was silly. It's not even in the spec!
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This conforms to the glTF 2.0 specification.
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This is the gnarliest part of the glTF spec I've run into yet.
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Need to pass in the byte offset as a pointer to gl-draw-elements
rather than using the null pointer aka an offset of 0 bytes.
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