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chickadee
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Chickadee Game Toolkit
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Author
Age
Files
Lines
...
*
Fix inference for top-level.
David Thompson
2023-06-08
1
-12
/
+4
*
Remove a bunch of cruft.
David Thompson
2023-06-08
1
-353
/
+34
*
A lot of garbage.
David Thompson
2023-06-08
1
-42
/
+462
*
Update feature list.
David Thompson
2023-06-08
1
-4
/
+4
*
Constant propagation and partial evaluation.
David Thompson
2023-06-08
1
-0
/
+99
*
Allow - and / to be n-ary.
David Thompson
2023-06-08
1
-0
/
+31
*
Allow + and * to be n-ary.
David Thompson
2023-06-08
1
-0
/
+18
*
Better GLSL emission.
David Thompson
2023-06-08
1
-146
/
+189
*
GLSL emission
David Thompson
2023-06-08
1
-6
/
+122
*
Add unification pass.
David Thompson
2023-06-08
1
-89
/
+268
*
Add type annotation pass.
David Thompson
2023-06-08
1
-5
/
+376
*
Add function hoisting and redo free variable analysis.
David Thompson
2023-06-08
1
-58
/
+120
*
Add macro expansion and free variable annotation.
David Thompson
2023-06-08
1
-14
/
+239
*
Add skeleton of Seagull compiler.
David Thompson
2023-06-08
1
-0
/
+115
*
intersection types.
David Thompson
2023-06-08
1
-6
/
+37
*
call-with-values
David Thompson
2023-06-08
1
-11
/
+30
*
Type quantifiers!!!!
David Thompson
2023-06-08
1
-95
/
+188
*
Fix begin/let.
David Thompson
2023-06-08
1
-7
/
+9
*
Add begin form.
David Thompson
2023-06-08
1
-0
/
+12
*
Add let and values forms.
David Thompson
2023-06-08
1
-0
/
+37
*
Add basis for multiple return values.
David Thompson
2023-06-08
1
-154
/
+124
*
First draft of a new attempt at inference.
David Thompson
2023-06-08
1
-0
/
+402
*
infer: structs and arrays.
David Thompson
2023-06-08
1
-43
/
+212
*
infer: n-arity functions.
David Thompson
2023-06-08
1
-5
/
+20
*
WIP type inference thing.
David Thompson
2023-06-08
1
-0
/
+211
*
graphics: sprite: Convert shaders to SGLSL.
David Thompson
2023-06-08
1
-95
/
+31
*
graphics: shader: Use SGLSL.
David Thompson
2023-06-08
1
-0
/
+16
*
graphics: Add SGLSL module.
David Thompson
2023-06-08
3
-1
/
+441
*
Add TODO item.
David Thompson
2023-06-08
1
-0
/
+3
*
cli: bundle: Remove everything but bundled modules from load path.
David Thompson
2023-06-04
1
-0
/
+2
*
Preserve user clear color on window resize.
David Thompson
2023-05-27
1
-1
/
+3
*
Simplify guix.scm.
David Thompson
2023-05-24
1
-40
/
+2
*
Document new #:smooth? arg for load-font in manual.
v0.10.0
David Thompson
2023-05-24
1
-1
/
+5
*
Don't build dvi docs.
David Thompson
2023-05-24
1
-0
/
+3
*
Add missing build-html.scm file.
David Thompson
2023-05-24
1
-0
/
+78
*
Move pixbuf module to (chickadee graphics ...) namespace.
David Thompson
2023-05-24
7
-7
/
+7
*
todo: Mark window resize hook item as done.
David Thompson
2023-05-24
1
-2
/
+2
*
Add TODO item.
David Thompson
2023-05-22
1
-0
/
+5
*
graphics: buffer: Reduce closure allocation.
David Thompson
2023-05-16
1
-8
/
+8
*
graphics: shader: Reduce closure allocation.
David Thompson
2023-05-16
1
-51
/
+55
*
graphics: engine: Work around closure allocation issue.
David Thompson
2023-05-13
1
-2
/
+9
*
graphics: texture: Fix initialization when no pixel data is provided.
David Thompson
2023-05-13
1
-6
/
+5
*
Allow textures to be built with raw bytevectors or nothing.
David Thompson
2023-05-13
3
-27
/
+75
*
Add window event handlers to run-game.
David Thompson
2023-05-13
2
-18
/
+124
*
Switch to Guile's built-in high resolution timer.
David Thompson
2023-05-03
1
-2
/
+2
*
Finish Apache 2.0 relicense.
David Thompson
2023-05-03
3
-677
/
+205
*
graphics: shader: Extract sampler? procedure.
David Thompson
2023-05-03
1
-2
/
+5
*
graphics: engine: Remove keyword arg for graphics-engine-commit!
David Thompson
2023-05-03
1
-2
/
+2
*
graphics: buffer: Remove keyword args from apply-vertex-attribute.
David Thompson
2023-05-02
1
-4
/
+4
*
graphics: engine: Remove dynamic-wind from with-graphics-state.
David Thompson
2023-05-02
1
-7
/
+5
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