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* Update SDL game controller database file.David Thompson2022-10-011-792/+1073
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* emacs: Remove directory local compile command.David Thompson2022-10-011-2/+1
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* audio: Do not crash if there are no audio devices available.David Thompson2022-09-171-8/+13
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* dir-locals: Update compile-command to use 'guix shell'.David Thompson2022-08-311-1/+1
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* guix: Replace mention of 'guix environment' with 'guix shell'.David Thompson2022-08-311-1/+1
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* guix: Use simpler method of using local git checkout.David Thompson2022-08-311-6/+2
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* graphics: path: Apply transformation matrix to path origin.David Thompson2022-08-271-1/+1
| | | | | | Fixes a bug where a path with no initial 'move-to' always has the first point at (0, 0) even if the transformation matrix includes a translation.
* Add tests for matrix module.David Thompson2022-08-052-0/+64
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* math: vector: Separate vec2 and vec3 things into their own sections.David Thompson2022-08-031-140/+150
| | | | Having them mixed up was confusing.
* math: matrix: Add matrix4-inverse and matrix4-inverse! procedures.David Thompson2022-08-032-0/+165
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* math: matrix: Replace matrix4-transform! with matrix4-transform-{vec2,vec3}!David Thompson2022-08-031-5/+41
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* math: matrix: Add matrix4= procedure.David Thompson2022-08-031-0/+5
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* math: matrix: Fix error in a comment.David Thompson2022-08-031-1/+1
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* math: matrix: Add docstring to matrix3-inverse procedure.David Thompson2022-08-031-0/+1
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* math: vector: Reduce character count of printed vectors.David Thompson2022-08-031-2/+2
| | | | Easier to read this way, IMO.
* math: vector: Export set-vec3-z!David Thompson2022-08-031-0/+1
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* graphics: sprite: Add #:shear argument to sprite-batch-add!David Thompson2022-08-012-6/+8
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* graphics: sprite: Add #:shear argument to draw-sprite.David Thompson2022-08-012-10/+14
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* math: matrix: Clean up matrix4-2d-transform! implementation.David Thompson2022-08-011-37/+35
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* math: matrix: Fix shear implementation in matrix4-2d-transform!David Thompson2022-08-012-8/+8
| | | | | First of all, it's "shear", not "skew". Second, the math was wrong. Good job!
* Remove dependence on SDL2_image and use our own JPEG/PNG loading.David Thompson2021-12-172-32/+42
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* Add libpng bindings.David Thompson2021-12-175-0/+417
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* Add libturbojpeg bindings.David Thompson2021-12-175-0/+167
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* guix: Update package version.David Thompson2021-12-161-1/+1
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* guix: Switch to new style of input specification.David Thompson2021-12-161-27/+14
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* guix: Update guile-sdl2 hash.David Thompson2021-12-091-1/+1
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* graphics: font: Fix Y-coordinates of bitmap font characters.David Thompson2021-12-091-1/+4
| | | | Fixes a regression introduced in the last release. Oopsies.
* Fix typo in chickadee/config.scm.in.David Thompson2021-10-291-1/+1
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* audio: Don't crash if there is no sound system to update.David Thompson2021-10-241-1/+3
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* cli: bundle: Allow excluding asset files via regexp match.David Thompson2021-10-241-16/+22
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* cli: bundle: Fix tar command arguments.David Thompson2021-10-241-1/+1
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* cli: bundle: Add project directory to load path.David Thompson2021-10-241-2/+10
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* scripting: agenda: Fix clear-agenda.David Thompson2021-10-211-1/+1
| | | | Do not reset the time, and remember to clear the poll set!
* guix: Update to latest commit of guile-sdl2.David Thompson2021-10-081-1/+1
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* graphics: Fix compatibility issue with cube maps in phong/pbr shaders.David Thompson2021-10-082-2/+8
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* doc: Fix copy/paste error.David Thompson2021-10-081-1/+1
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* examples: game-controller: Update call to color constructor.David Thompson2021-10-081-1/+1
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* Install chickadee executable.v0.8.0David Thompson2021-10-081-0/+3
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* Collapse test hierarchy into a single directory.David Thompson2021-10-066-11/+15
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* examples: path: Adjust tween time due to new default timer.David Thompson2021-10-061-2/+2
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* graphics: path: Add arc-to procedure.David Thompson2021-10-062-49/+93
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* graphics: path: Add clockwise arcs.David Thompson2021-10-041-7/+12
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* graphics: path: Add bezier-path procedure.David Thompson2021-10-022-0/+20
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* doc: Add API docs for array lists, heaps, and queues.David Thompson2021-10-021-2/+150
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* data: quadtree: Hide child nodes if parent is currently marked as a leaf.David Thompson2021-10-021-29/+49
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* Add tests for array lists, heaps, and queues.David Thompson2021-10-024-1/+110
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* Add missing quadtree test file.David Thompson2021-10-021-0/+122
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* math: vector: Fix vec2-cross.David Thompson2021-10-022-4/+9
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* doc: Fix typo.David Thompson2021-10-011-1/+1
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* Add quadtree example to release tarballs.David Thompson2021-10-011-0/+1
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