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* Implement n-ary comparison operators.David Thompson2023-06-081-3/+41
* Improve partial evaluation of 'if' expressions.David Thompson2023-06-081-3/+10
* Rename simplify-exp to simplify and add metacommand.David Thompson2023-06-081-19/+29
* Allow lookup* to return a default.David Thompson2023-06-081-2/+6
* Add <seagull-variable> type.David Thompson2023-06-081-32/+125
* Map names to a single type in type environments.David Thompson2023-06-081-47/+33
* Add -> convenience macro.David Thompson2023-06-081-104/+87
* Add ,seagull-expand meta-command.David Thompson2023-06-081-0/+5
* Refactor and make <seagull-primitive> type.David Thompson2023-06-081-639/+624
* s/immediate/constant/David Thompson2023-06-081-22/+21
* Import mod procedure.David Thompson2023-06-081-0/+1
* Rename pow to expt to match Scheme procedure name.David Thompson2023-06-081-4/+5
* Expand primitives that can be evaluated at compile time.David Thompson2023-06-081-32/+36
* Extract discard expansion to a procedure.David Thompson2023-06-081-3/+6
* Add let-values and let*-values.David Thompson2023-06-081-14/+203
* Add step and smoothstep.David Thompson2023-06-081-1/+37
* Add REPL integration.David Thompson2023-06-081-4/+24
* Add pow primitive.David Thompson2023-06-081-1/+13
* Add TODO itemDavid Thompson2023-06-081-0/+1
* Add gl_FragCoord support.David Thompson2023-06-081-4/+12
* Add comments to fill fragment shader.David Thompson2023-06-081-3/+3
* Improve exception types.David Thompson2023-06-081-34/+70
* Add dead code elimination pass.David Thompson2023-06-082-16/+159
* Remove a layer of nesting for shader globals.David Thompson2023-06-085-128/+127
* Rename texture-2d to texture.David Thompson2023-06-085-154/+18
* Add some GLSL version handling.David Thompson2023-06-081-14/+47
* Add pre-process? arg to make-shader.David Thompson2023-06-081-3/+5
* Rename propagate pass to simplify since it also does constant folding.David Thompson2023-06-081-45/+45
* Use begin form in shaders.David Thompson2023-06-082-48/+48
* Add begin form.David Thompson2023-06-081-29/+55
* Use discard form in path shaders.David Thompson2023-06-081-2/+2
* Add discard as an alias to empty outputs.David Thompson2023-06-081-2/+5
* Delete some debug print stuff.David Thompson2023-06-081-15/+4
* Port path stroke shader to Seagull.David Thompson2023-06-081-4/+68
* Handle infinite float value.David Thompson2023-06-081-1/+2
* Port path fill shader to Seagull.David Thompson2023-06-081-2/+51
* Fixes to make path fill shader compile.David Thompson2023-06-081-85/+162
* Port 9-patch shader to Seagull.David Thompson2023-06-081-65/+47
* Port particle shader to Seagull.David Thompson2023-06-081-79/+120
* Port sprite shader to Seagull.David Thompson2023-06-081-31/+108
* Fix overload issues enough that the 9-patch shader compiles.David Thompson2023-06-081-75/+92
* Compile shader modules at macro expansion time.David Thompson2023-06-081-61/+57
* Add/fix things to support particle shader.David Thompson2023-06-081-13/+54
* Add compile-shader.David Thompson2023-06-081-7/+17
* graphics: shader: Remove sglsl.David Thompson2023-06-081-15/+0
* graphics: shader: Allow user-specified uniform name mapping.David Thompson2023-06-081-6/+10
* Improve shader linking phase.David Thompson2023-06-081-96/+123
* Messy but working shader linker.David Thompson2023-06-081-20/+271
* Allow multi-dimensional arrays.David Thompson2023-06-081-2/+7
* Store GLSL type name in primitive type.David Thompson2023-06-081-5/+2