| Commit message (Collapse) | Author | Age | Files | Lines |
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* chickadee/math/grid.scm: New file.
* examples/grid.scm: New file.
* Makefile.am (SOURCES): Add grid module.
(EXTRA_DIST): Add grid example.
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* chickadee.scm (default-error-handler): Delete.
(call-with-error-handling): Don't catch errors if no handler is
specified.
(run-game): Default 'error' arg to #f.
* chickadee/sdl.scm: (run-game/sdl): Likewise.
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* chickadee/render/shapes.scm (draw-bezier-curve, draw-bezier-path):
New procedures.
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* chickadee/math/bezier.scm: New file.
* Makefile.am (SOURCES): Add it.
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* chickadee/render/shapes.scm (draw-line): Add matrix argument.
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* chickadee/scripting.scm (repeat): New syntax.
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* chickadee.scm (call-with-error-handling): Call the correct error
handler. Return #t if an error occurred, #f otherwise.
(run-game): Reset current-time and buffer after recovering from an
error.
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Always printing a backtrace caused double backtraces to be printed
when using the default error handler that just re-throws the error.
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* chickadee.scm (default-error-handler): New procedure.
(run-game): Set default value for 'error' arg to
'default-error-handler'.
* chickadee/sdl.scm (run-game/sdl): Ditto.
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* chickadee/math/vector.scm (read-vec): New procedure. Extend reader.
* examples/lines.scm: Use new vector read syntax.
* examples/nine-patch.scm: Ditto.
* examples/sprite.scm: Ditto.
* examples/text.scm: Ditto.
* examples/tiled.scm: Ditto.
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* chickadee/window.scm: Export close-window! for real this time.
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This is really cool! Now users can plug in whatever backend they'd
like and are not forced to use SDL and OpenGL. Thanks to Chris Webber
for showing me the Lux library for Racket that does exactly this.
* chickadee.scm (run-game): Remove all SDL/OpenGL code, replace with
generic render/update keyword arguments.
(run-game/sdl): New procedure.
* examples/lines.scm: Update for API breakage.
* examples/nine-patch.scm: Ditto.
* examples/sprite.scm: Ditto.
* examples/text.scm: Ditto.
* examples/tiled.scm: Ditto.
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SRFI-88 introduces a problematic global reader macro that I didn't
know about until Ricardo Wurmus reported some strange behavior that
was traced back to this SRFI. Thanks to Ludovic Courtes for pointing
it out.
* chickadee/render.scm: Remove (srfi srfi-88) import.
(keyword->string): New procedure.
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Accidentally removed the wrong buffer.scm!
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Trying to force certain GL versions and other attributes has only
caused problems for potential users thus far. Let's see how far we
get by just removing this stuff.
* chickadee/window.scm (open-window): Remove OpenGL settings.
* chickadee/render/shapes.scm (draw-filled-rect, draw-line): Drop
shader version from 330 to 130.
* chickadee/render/sprite.scm (default-shader): Same.
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* doc/api.texi (Framebuffers): Add basic API documentation.
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* chickadee.scm (call-with-error-handling): Do not catch errors when
the error hook has nothing in it.
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* chickadee/render/tiled.scm (load-tile-map): Handle both internal and
external tilesets.
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* chickadee.scm (call-with-error-handling): Run hook with error key
and args.
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* chickadee.scm (error-hook): New variable.
(display-game-loop-error, call-with-error-handling): New procedures.
(run-hook*): New syntax.
(run-game): Wrap all hooks with error handling.
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* chickadee/render/font.scm (draw-text*, draw-text): Add start and end
arguments.
* doc/api.texi (Fonts): Document new arguments.
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* chickadee/render/tiled.scm: Export draw-tile-map*.
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* chickadee/render/tiled.scm (load-tile-map): Invert Y coordinate for
objects.
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* chickadee/render/tiled.scm (tile-map-layer-ref): New procedure.
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* chickadee/render/font.scm (font-line-width): Fix addition of number
with vector, use X coordinate instead.
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Reported-By: Christopher Howard <christopher.howard@qlfiles.net>
* chickadee.scm (run-game): Invert the Y coordinate received from
SDL's mouse motion event.
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* chickadee/render/font.scm (font-line-width): New procedure.
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* chickadee/render/font.scm (draw-text*): Default to "?" character
when the desired character isn't present in the font.
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* examples/images/tiles.png: New file.
* examples/map/example.tmx: New file.
* examples/tiled.scm: New file.
* Makefile.am (EXTRA_DIST): Add them.
* examples/images/AUTHORS: Credit the author of the tileset.
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* chickadee/render/tiled.scm: New file.
* Makefile.am (SOURCES): Add it.
* doc/api.texi (Tile Maps): New subsection.
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* chickadee/render/texture.scm (display-texture): New procedure.
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2.2.3 has a bad performance regression. :(
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A lot better than crashing, I'd say. :)
Reported-By: Christopher Howard <christopher.howard@qlfiles.net>
* chickadee/window.scm (open-window): Catch errors thrown by
set-gl-swap-interval! and emit warning.
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* chickadee/math/matrix.scm (matrix4-2d-transform!): Fix bad typos!
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Easier to calculate it once and hang onto it than to generate it each
time draw-sprite is called.
* chickadee/render/texture.scm (<texture>)[rect]: Delete field.
[x y width height gl-tex-rect]: New fields.
* chickadee/render/sprite.scm (draw-sprite*, draw-sprite,
draw-nine-patch*): Use proper accessors for texture rects.
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* chickadee/render/font.scm (%null-vec): Rename to...
(%null-vec2): ...this.
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The texture-rect procedure contains the pixel location of the texture
region, so if you use that rect to render a sprite the result is a
sprite offset by its location in the greater texture, which is very
very very wrong.
* chickadee/render/sprite.scm (draw-sprite): Dynamically configure
rendering rect based on the texture region's width and height.
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* chickadee/render/texture.scm (split-texture): Width and height
variables need to contain exact numbers.
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