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* Support primitives with multiple arities.David Thompson2023-06-085-16/+67
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* Rewrite type predicates.David Thompson2023-06-081-335/+304
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* Add high level explanation of compiler passes.David Thompson2023-06-081-0/+9
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* Implement n-ary comparison operators.David Thompson2023-06-081-3/+41
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* Improve partial evaluation of 'if' expressions.David Thompson2023-06-081-3/+10
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* Rename simplify-exp to simplify and add metacommand.David Thompson2023-06-081-19/+29
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* Allow lookup* to return a default.David Thompson2023-06-081-2/+6
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* Add <seagull-variable> type.David Thompson2023-06-081-32/+125
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* Map names to a single type in type environments.David Thompson2023-06-081-47/+33
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* Add -> convenience macro.David Thompson2023-06-081-104/+87
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* Add ,seagull-expand meta-command.David Thompson2023-06-081-0/+5
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* Refactor and make <seagull-primitive> type.David Thompson2023-06-081-639/+624
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* s/immediate/constant/David Thompson2023-06-081-22/+21
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* Import mod procedure.David Thompson2023-06-081-0/+1
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* Rename pow to expt to match Scheme procedure name.David Thompson2023-06-081-4/+5
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* Expand primitives that can be evaluated at compile time.David Thompson2023-06-081-32/+36
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* Extract discard expansion to a procedure.David Thompson2023-06-081-3/+6
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* Add let-values and let*-values.David Thompson2023-06-081-14/+203
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* Add step and smoothstep.David Thompson2023-06-081-1/+37
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* Add REPL integration.David Thompson2023-06-081-4/+24
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* Add pow primitive.David Thompson2023-06-081-1/+13
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* Add TODO itemDavid Thompson2023-06-081-0/+1
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* Add gl_FragCoord support.David Thompson2023-06-081-4/+12
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* Add comments to fill fragment shader.David Thompson2023-06-081-3/+3
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* Improve exception types.David Thompson2023-06-081-34/+70
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* Add dead code elimination pass.David Thompson2023-06-082-16/+159
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* Remove a layer of nesting for shader globals.David Thompson2023-06-085-128/+127
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* Rename texture-2d to texture.David Thompson2023-06-085-154/+18
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* Add some GLSL version handling.David Thompson2023-06-081-14/+47
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* Add pre-process? arg to make-shader.David Thompson2023-06-081-3/+5
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* Rename propagate pass to simplify since it also does constant folding.David Thompson2023-06-081-45/+45
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* Use begin form in shaders.David Thompson2023-06-082-48/+48
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* Add begin form.David Thompson2023-06-081-29/+55
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* Use discard form in path shaders.David Thompson2023-06-081-2/+2
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* Add discard as an alias to empty outputs.David Thompson2023-06-081-2/+5
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* Delete some debug print stuff.David Thompson2023-06-081-15/+4
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* Port path stroke shader to Seagull.David Thompson2023-06-081-4/+68
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* Handle infinite float value.David Thompson2023-06-081-1/+2
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* Port path fill shader to Seagull.David Thompson2023-06-081-2/+51
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* Fixes to make path fill shader compile.David Thompson2023-06-081-85/+162
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* Port 9-patch shader to Seagull.David Thompson2023-06-081-65/+47
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* Port particle shader to Seagull.David Thompson2023-06-081-79/+120
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* Port sprite shader to Seagull.David Thompson2023-06-081-31/+108
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* Fix overload issues enough that the 9-patch shader compiles.David Thompson2023-06-081-75/+92
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* Compile shader modules at macro expansion time.David Thompson2023-06-081-61/+57
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* Add/fix things to support particle shader.David Thompson2023-06-081-13/+54
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* Add compile-shader.David Thompson2023-06-081-7/+17
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* graphics: shader: Remove sglsl.David Thompson2023-06-081-15/+0
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* graphics: shader: Allow user-specified uniform name mapping.David Thompson2023-06-081-6/+10
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* Improve shader linking phase.David Thompson2023-06-081-96/+123
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