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* render: texture: Allow texture creation with no pixel data.David Thompson2017-01-191-1/+2
| | | | This will be useful for creating framebuffers.
* render: Add viewports.David Thompson2017-01-194-7/+131
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* color: Stop exporting record type descriptor.David Thompson2017-01-191-2/+1
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* Add utils module.David Thompson2017-01-192-0/+34
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* Run GPU finalizers in game loop.David Thompson2017-01-181-1/+4
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* doc: Add the beginnings of an API reference.David Thompson2017-01-183-1/+141
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* render: sprite: First pass at optimizing batched rendering.David Thompson2017-01-131-36/+60
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* math: matrix: Use vectors for matrix ops.David Thompson2017-01-131-16/+18
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* render: sprite: Implement dynamic sprite batch resizing.David Thompson2017-01-121-9/+36
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* render: texture: Add texture atlas record type.David Thompson2017-01-121-1/+72
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* render: sprite: Add "nine patch" renderer.David Thompson2017-01-121-4/+96
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* render: sprite: Don't reset batch if batching is already active.David Thompson2017-01-121-9/+11
| | | | | * chickadee/render/sprite.scm (with-batched-sprites): Test if *batch?* is false before resetting state.
* Update .dir-locals.el.David Thompson2017-01-101-1/+3
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* render: sprite: Change draw-sprite to use rects.David Thompson2017-01-101-32/+47
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* math: matrix: Update to use new vector library.David Thompson2017-01-101-22/+12
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* math: Begin rewrite of vector math module.David Thompson2017-01-102-206/+164
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* math: Add rect module.David Thompson2017-01-102-0/+358
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* render: gl: Add glUniform2fv binding.David Thompson2017-01-101-0/+1
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* math: Inline operations for performance improvements.David Thompson2017-01-101-2/+28
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* input: controller: Inline controller-axis calls.David Thompson2017-01-101-1/+1
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* First commit!David Thompson2017-01-0427-0/+3899