| Commit message (Collapse) | Author | Age | Files | Lines |
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It was using the bounding box width to increment the y value, not the
height. Very silly!
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Oopsies.
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*Much* cheaper to do this per-vertex than per-fragment.
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Create a new bounding box each time the compiled path is reset to
avoid all paths sharing, and clobbering, the same rect object.
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If models don't specify their own textures, use noop textures as
appropriate.
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