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chickadee
master
wip-gpu
wip-graphics-backend
wip-sglsl
Chickadee Game Toolkit
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Commit message (
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Author
Age
Files
Lines
*
Add default game loop error handler.
David Thompson
2018-08-23
2
-5
/
+11
*
guix: Update guile-sdl2 to latest commit in master.
David Thompson
2018-08-23
1
-2
/
+2
*
Update README.
David Thompson
2018-08-23
1
-19
/
+34
*
Move SDL game loop implementation to its own module.
David Thompson
2018-08-23
12
-502
/
+220
*
math: vector: Add read syntax.
David Thompson
2018-08-23
6
-8
/
+34
*
window: Fix procedure export.
David Thompson
2018-08-23
1
-1
/
+1
*
Make the game loop modular!
David Thompson
2018-08-23
6
-207
/
+195
*
Bump to version 0.3.0.
David Thompson
2018-07-11
1
-1
/
+1
*
README: Update guile-sdl2 requirement.
David Thompson
2018-07-11
1
-1
/
+1
*
render: Replace keyword->string from SRFI-88.
David Thompson
2018-07-11
1
-1
/
+3
*
guix: Update guile-sdl2 commit.
David Thompson
2018-07-11
1
-10
/
+4
*
guix: Upgrade to Guile 2.2.4.
David Thompson
2018-07-08
1
-3
/
+3
*
Fix Makefile.am.
David Thompson
2018-06-26
1
-2
/
+2
*
Remove problematic OpenGL requirements.
David Thompson
2018-06-25
3
-16
/
+6
*
Remove experimental buffer API.
David Thompson
2018-06-25
4
-470
/
+15
*
doc: Add framebuffer docs.
David Thompson
2018-06-25
1
-0
/
+38
*
Display proper backtraces when there is no game loop error handler.
David Thompson
2018-06-24
1
-11
/
+10
*
render: tiled: Add support for external tilesets.
David Thompson
2018-06-24
1
-3
/
+13
*
guix: Use Guile 2.2.2 for now.
David Thompson
2018-06-24
1
-3
/
+3
*
error: Pass error key and args to error hook.
David Thompson
2018-05-03
1
-2
/
+2
*
Add game loop error hook.
David Thompson
2018-05-03
1
-47
/
+75
*
render: font: Allow rendering of substrings.
David Thompson
2018-04-30
2
-4
/
+12
*
render: tiled: Export draw-tile-map*.
David Thompson
2018-04-30
1
-1
/
+2
*
render: tiled: Invert Y coordinates of objects.
David Thompson
2018-04-29
1
-8
/
+12
*
render: tiled: Add tile-map-layer-ref.
David Thompson
2018-04-29
1
-0
/
+17
*
render: font: Fix bug in font-line-width.
David Thompson
2018-04-27
1
-1
/
+1
*
Invert Y coordinate in mouse motion event.
David Thompson
2018-04-21
1
-1
/
+1
*
render: font: Add font-line-width procedure.
David Thompson
2018-04-21
1
-0
/
+12
*
render: font: Print "?" instead of crashing when character is missing.
David Thompson
2018-04-21
1
-1
/
+2
*
Update .dir-locals.el.
David Thompson
2018-03-13
1
-1
/
+2
*
Add tile map example.
David Thompson
2018-01-29
5
-1
/
+135
*
render: Add Tiled map renderer.
David Thompson
2018-01-29
3
-0
/
+472
*
render: texture: Define custom record type printer for texture atlas.
David Thompson
2018-01-29
1
-0
/
+8
*
guix: Switch back to Guile 2.2.2.
David Thompson
2018-01-29
1
-3
/
+3
*
window: Display warning when vsync is not supported.
David Thompson
2018-01-27
1
-1
/
+7
*
math: matrix: Fix typos in matrix4-2d-transform!
David Thompson
2018-01-17
1
-2
/
+2
*
render: texture: Keep a rect for use with draw-sprite and friends.
David Thompson
2018-01-17
2
-27
/
+34
*
render: font: Fix typo.
David Thompson
2018-01-17
1
-1
/
+1
*
render: sprite: Fix bug in rendering texture regions.
David Thompson
2018-01-17
1
-3
/
+9
*
render: texture: Fix split-texture.
David Thompson
2018-01-17
1
-2
/
+2
*
Revert "Add error handling to game loop."
David Thompson
2018-01-17
1
-73
/
+65
*
render: Refactor sprite rendering.
David Thompson
2018-01-17
4
-245
/
+228
*
math: matrix: Add matrix4-2d-transform! procedure.
David Thompson
2018-01-17
1
-0
/
+42
*
Add error handling to game loop.
David Thompson
2018-01-12
1
-65
/
+73
*
Fix broken mouse Y coordinate inversion.
David Thompson
2018-01-09
1
-1
/
+1
*
audio: Use values between 0 and 1 for volume.
David Thompson
2018-01-09
1
-9
/
+12
*
render: shapes: Add draw-filled-rect procedure.
David Thompson
2018-01-08
1
-2
/
+74
*
render: color: Add color-lerp procedure.
David Thompson
2018-01-08
1
-2
/
+5
*
render: sprite: Allow passing custom transformation matrices.
David Thompson
2018-01-05
2
-129
/
+180
*
Fix inverted Y coordinates in mouse events.
David Thompson
2018-01-05
1
-3
/
+7
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