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* render: Expand depth testing support.David Thompson2020-08-267-15/+82
| | | | Now includes depth function, mask, and range configuration.
* scripting: Add custom polling support.David Thompson2020-08-253-7/+53
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* render: Take a stab at GLSL 1.2 compatibility.David Thompson2020-08-246-16/+100
| | | | | | I don't have a machine to test on so this is just a best guess. I'm sure there's some bugs that other people will just have to point out to me. It's a start, at least.
* render: sprite: Fix GLSL 3.3 shader.David Thompson2020-08-241-1/+1
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* render: Add shader compatibility for GLSL 3.3.David Thompson2020-08-246-38/+131
| | | | | Big thanks to Aleix Conchillo FlaquƩ <aconchillo@gmail.com> for working out the necessary changes while testing Chickadee on MacOS.
* render: gpu: Query GL context for GL and GLSL versions.David Thompson2020-08-243-2/+29
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* Resize default viewport when window is resized.David Thompson2020-08-241-1/+6
| | | | | Thanks to Peter Elliott <pelliott@ualberta.ca> for the original version of this patch.
* Add run-example script.David Thompson2020-08-241-0/+4
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* heap: Fix heap-remove!David Thompson2020-04-121-1/+4
| | | | | It totally trashed the underlying vector before, now it behaves properly.
* render: Apply framebuffer before clearing screen.David Thompson2020-04-111-0/+1
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* render: viewport: Decouple screen clearing from viewport switching.David Thompson2020-04-113-5/+12
| | | | | This makes it possible to a apply a viewport multiple times in a frame without clearing each time and wiping out part of your work.
* Bump to version 0.5.0.v0.5.0David Thompson2020-04-081-1/+1
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* doc: Add "User-Defined Shader Types" section.David Thompson2020-04-081-13/+140
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* doc: Add "3D Models" section.David Thompson2020-04-081-0/+63
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* doc: Fix typo.David Thompson2020-04-081-1/+1
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* doc: Add docs for various undocumented procedures.David Thompson2020-04-081-1/+34
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* doc: Add "Colors" section.David Thompson2020-04-081-0/+233
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* doc: Update dependency list.David Thompson2020-04-081-1/+4
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* render: color: Rewrite color*, color+, color-, color-inverse procedures.David Thompson2020-04-081-37/+30
| | | | | * chickadee/render/color.scm (color*, color+, color-, color-inverse): Rewrite and inline.
* math: Add 2pi variable.David Thompson2020-04-082-0/+6
| | | | * chickadee/math.scm (2pi): New variable.
* guix: Update guile-sdl2 to latest commit.David Thompson2020-04-081-16/+5
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* doc: Expand and improve Kernel manual section.David Thompson2020-04-081-78/+231
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* Add controller-button-released? procedure.David Thompson2020-04-081-0/+5
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* guix: Update for Guile 3 release.David Thompson2020-04-071-3/+3
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* Add audio example.David Thompson2020-04-077-0/+85
| | | | | * examples/audio.scm: New file. * Makefile.am (EXTRA_DIST): Add it.
* guix: Add openal, libvorbis, and mpg123 dependencies.David Thompson2020-04-071-2/+8
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* Integrate new audio module into game loop.David Thompson2020-04-071-3/+6
| | | | * chickadee.scm (run-game): Replace SDL mixer with OpenAL audio system.
* audio: Add public audio API.David Thompson2020-04-073-2/+1220
| | | | | | * chickadee/audio.scm: New file. * Makefile.am (SOURCES): Add it. * api.texi (Audio): Add docs.
* math: Add degrees->radians and radians->degrees procedures.David Thompson2020-04-071-1/+9
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* audio: Add mpg123 bindings.David Thompson2020-04-074-0/+243
| | | | | | * chickadee/audio/mpg123.scm: New file. * Makefile.am (SOURCES): Add it. * configure.ac: Check for mpg123 library.
* audio: Add libvorbisfile bindings.David Thompson2020-04-074-0/+317
| | | | | | * chickadee/audio/vorbis.scm: New file. * Makefile.am (SOURCES): Add it. * configure.ac: Check for vorbis library.
* audio: Add WAV module.David Thompson2020-04-072-0/+105
| | | | | * chickadee/audio/wav.scm: New file. * Makefile.am (SOURCES): Add it.
* audio: Add OpenAL bindings.David Thompson2020-04-074-0/+901
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* doc: api: Mention the module name for texture and sprite APIs.David Thompson2020-04-021-3/+17
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* render: Make apply-* procedures public.David Thompson2019-11-195-1/+7
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* render: gpu: Fix circular dependency issues.David Thompson2019-11-191-16/+23
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* render: texture: Remove debugging code I accidentally left in.David Thompson2019-11-141-3/+0
| | | | -_-
* render: tiled: Respect image transparent color values.David Thompson2019-11-141-2/+4
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* render: texture: Add support for transparent color keys.David Thompson2019-11-141-9/+29
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* render: color: Add string->color procedure.David Thompson2019-11-141-1/+38
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* Clear the screen even when nothing is being drawn.David Thompson2019-11-061-5/+10
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* guix: Make it easier to switch the Guile used for builds.David Thompson2019-11-061-15/+4
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* Add a bunch of window manipulation procedures.David Thompson2019-11-061-19/+108
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* Makefile: Compile chickadee/render.scm before the modules that use it.David Thompson2019-11-061-1/+1
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* render: Collect all managed GPU state into a single record type.David Thompson2019-11-069-76/+142
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* render: particles: Fix keyword argument names for gpu-apply call.David Thompson2019-11-061-4/+4
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* render: phong: Tweak default directional light parameters.David Thompson2019-11-051-4/+4
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* render: phong: Zero out specular factor when material shininess is 0.David Thompson2019-11-051-1/+4
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* render: phong: Fix error in shader.David Thompson2019-11-051-1/+1
| | | | Wrong boolean value was being checked for specular map.
* render: model: Make a few small tweaks.David Thompson2019-11-051-4/+11
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