index
:
chickadee
master
wip-gpu
wip-graphics-backend
wip-sglsl
Chickadee Game Toolkit
Gitolite user
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Commit message (
Expand
)
Author
Age
Files
Lines
...
*
Update copyright year on sprite and buffer modules.
David Thompson
2019-05-16
2
-2
/
+2
*
Ignore emacs temp files.
David Thompson
2019-05-14
1
-0
/
+1
*
Fix 'make distcheck'.
David Thompson
2019-05-13
1
-7
/
+3
*
doc: Remove unicode character for pi because it breaks 'make dvi'.
David Thompson
2019-05-13
1
-3
/
+3
*
README: Update example code.
David Thompson
2019-05-13
1
-3
/
+2
*
render: Replace broken refs to "typed buffer" with "buffer view".
David Thompson
2019-05-13
2
-51
/
+51
*
doc: Remove reference to old hook system.
David Thompson
2019-05-13
1
-2
/
+3
*
render: Rename "typed buffer" to "buffer view".
David Thompson
2019-05-13
4
-220
/
+220
*
doc: Improve texture documentation.
David Thompson
2019-05-13
2
-3
/
+84
*
render: texture: Stop exporting texture-id.
David Thompson
2019-05-13
1
-1
/
+0
*
Update SDL2 game controller database file.
David Thompson
2019-05-12
1
-1
/
+38
*
render: sprite: Rewrite sprite batching API.
David Thompson
2019-05-12
5
-318
/
+373
*
render: buffer: Allow specifying read/write mode when mapping buffer.
David Thompson
2019-05-10
1
-2
/
+5
*
render: buffer: Fix buffer orphaning for streaming buffers.
David Thompson
2019-05-10
1
-4
/
+3
*
render: buffer: Don't attempt to map a buffer that is already mapped.
David Thompson
2019-05-09
1
-10
/
+11
*
render: buffer: Add buffer-mapped? procedure.
David Thompson
2019-05-09
1
-0
/
+5
*
render: font: Respect newline character when rendering.
David Thompson
2019-05-08
1
-15
/
+19
*
render: tiled: Parse out tile flip bits.
David Thompson
2019-05-08
1
-2
/
+11
*
render: tiled: Accept map versions 1.1 and 1.2.
David Thompson
2019-05-08
1
-1
/
+1
*
texture: tileset: Fix rows/columns calculation.
David Thompson
2019-05-08
1
-2
/
+2
*
Remove obsolete controller handling code.
David Thompson
2019-01-09
1
-6
/
+0
*
render: sprite: Allow nine patches to be tinted.
David Thompson
2019-01-08
2
-5
/
+10
*
examples: Add sprite batch example.
David Thompson
2019-01-08
3
-0
/
+68
*
Add SDL2 game controller database file.
David Thompson
2019-01-08
3
-1
/
+591
*
examples: game-controller: Add left/right trigger rendering.
David Thompson
2019-01-06
1
-30
/
+38
*
render: sprite: Revamp rendering process.
David Thompson
2019-01-06
2
-125
/
+152
*
render: color: Use f32vector under the hood.
David Thompson
2019-01-06
1
-28
/
+34
*
math: matrix: Add transform-x and transform-y procedures.
David Thompson
2019-01-06
1
-8
/
+17
*
examples: Add game controller test.
David Thompson
2019-01-06
3
-0
/
+79
*
Remove redundant open-all-controllers procedure.
David Thompson
2019-01-06
1
-8
/
+0
*
Add controller-name procedure.
David Thompson
2019-01-06
1
-0
/
+9
*
Fix normalization of game controller axis values.
David Thompson
2019-01-06
1
-3
/
+2
*
render: texture: Fix error when splitting certain textures.
David Thompson
2019-01-06
1
-4
/
+2
*
guix: Update to latest guile-sdl2 commit.
David Thompson
2019-01-06
1
-2
/
+2
*
Makefile: Install compiled files in the proper location.
David Thompson
2018-12-16
1
-1
/
+1
*
render: font: Export a default-font procedure.
David Thompson
2018-12-14
1
-3
/
+5
*
Credit J-Robot for the pixel explosion image.
David Thompson
2018-12-14
1
-0
/
+3
*
Rename data/CREDITS to data/AUTHORS.
David Thompson
2018-12-14
2
-1
/
+1
*
Add particles example.
David Thompson
2018-12-14
3
-0
/
+53
*
Fix game controller stuff.
David Thompson
2018-12-14
1
-5
/
+5
*
doc: Improve Fonts section.
David Thompson
2018-12-14
1
-36
/
+13
*
Add controller query procedures.
David Thompson
2018-12-14
1
-4
/
+18
*
Add mouse query procedures.
David Thompson
2018-12-13
1
-2
/
+23
*
Re-add key-pressed? and key-released? procedures.
David Thompson
2018-12-13
2
-3
/
+13
*
Re-hide SDL2 details.
David Thompson
2018-12-13
11
-318
/
+313
*
examples: Simplify text example.
David Thompson
2018-12-13
1
-8
/
+2
*
Fix automake warning.
David Thompson
2018-12-13
1
-1
/
+1
*
render: font: Include a default font for convenience.
David Thompson
2018-12-13
12
-277
/
+274
*
render: sprite: Use a single buffer for unbatched sprite mesh.
David Thompson
2018-12-13
1
-36
/
+46
*
render: sprite: batch: Combine vertices and texcoords into one buffer.
David Thompson
2018-12-13
1
-31
/
+36
[prev]
[next]