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* Partial multi-value return support.David Thompson2023-06-081-2/+42
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* Overload vec3/vec4 constructors.David Thompson2023-06-081-4/+20
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* Add support for more primitives.David Thompson2023-06-081-46/+129
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* Use continuation-passing style to get overloads working.David Thompson2023-06-081-162/+225
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* Add to Makefile.am.David Thompson2023-06-081-1/+1
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* Fix inference for top-level.David Thompson2023-06-081-12/+4
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* Remove a bunch of cruft.David Thompson2023-06-081-353/+34
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* A lot of garbage.David Thompson2023-06-081-42/+462
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* Update feature list.David Thompson2023-06-081-4/+4
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* Constant propagation and partial evaluation.David Thompson2023-06-081-0/+99
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* Allow - and / to be n-ary.David Thompson2023-06-081-0/+31
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* Allow + and * to be n-ary.David Thompson2023-06-081-0/+18
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* Better GLSL emission.David Thompson2023-06-081-146/+189
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* GLSL emissionDavid Thompson2023-06-081-6/+122
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* Add unification pass.David Thompson2023-06-081-89/+268
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* Add type annotation pass.David Thompson2023-06-081-5/+376
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* Add function hoisting and redo free variable analysis.David Thompson2023-06-081-58/+120
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* Add macro expansion and free variable annotation.David Thompson2023-06-081-14/+239
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* Add skeleton of Seagull compiler.David Thompson2023-06-081-0/+115
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* intersection types.David Thompson2023-06-081-6/+37
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* call-with-valuesDavid Thompson2023-06-081-11/+30
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* Type quantifiers!!!!David Thompson2023-06-081-95/+188
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* Fix begin/let.David Thompson2023-06-081-7/+9
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* Add begin form.David Thompson2023-06-081-0/+12
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* Add let and values forms.David Thompson2023-06-081-0/+37
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* Add basis for multiple return values.David Thompson2023-06-081-154/+124
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* First draft of a new attempt at inference.David Thompson2023-06-081-0/+402
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* infer: structs and arrays.David Thompson2023-06-081-43/+212
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* infer: n-arity functions.David Thompson2023-06-081-5/+20
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* WIP type inference thing.David Thompson2023-06-081-0/+211
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* graphics: sprite: Convert shaders to SGLSL.David Thompson2023-06-081-95/+31
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* graphics: shader: Use SGLSL.David Thompson2023-06-081-0/+16
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* graphics: Add SGLSL module.David Thompson2023-06-083-1/+441
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* Add TODO item.David Thompson2023-06-081-0/+3
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* cli: bundle: Remove everything but bundled modules from load path.David Thompson2023-06-041-0/+2
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* Preserve user clear color on window resize.David Thompson2023-05-271-1/+3
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* Simplify guix.scm.David Thompson2023-05-241-40/+2
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* Document new #:smooth? arg for load-font in manual.v0.10.0David Thompson2023-05-241-1/+5
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* Don't build dvi docs.David Thompson2023-05-241-0/+3
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* Add missing build-html.scm file.David Thompson2023-05-241-0/+78
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* Move pixbuf module to (chickadee graphics ...) namespace.David Thompson2023-05-247-7/+7
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* todo: Mark window resize hook item as done.David Thompson2023-05-241-2/+2
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* Add TODO item.David Thompson2023-05-221-0/+5
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* graphics: buffer: Reduce closure allocation.David Thompson2023-05-161-8/+8
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* graphics: shader: Reduce closure allocation.David Thompson2023-05-161-51/+55
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* graphics: engine: Work around closure allocation issue.David Thompson2023-05-131-2/+9
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* graphics: texture: Fix initialization when no pixel data is provided.David Thompson2023-05-131-6/+5
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* Allow textures to be built with raw bytevectors or nothing.David Thompson2023-05-133-27/+75
| | | | | | | This fixes a large, unnecessary allocation of a pixbuf in make-framebuffer and skips pixbuf allocation in a few other places. Since framebuffer textures are not defined by some input bitmap, it does not make sense to allocate a useless empty pixbuf.
* Add window event handlers to run-game.David Thompson2023-05-132-18/+124
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* Switch to Guile's built-in high resolution timer.David Thompson2023-05-031-2/+2
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