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* graphics: path: Add arc-to procedure.David Thompson2021-10-062-49/+93
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* graphics: path: Add clockwise arcs.David Thompson2021-10-041-7/+12
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* graphics: path: Add bezier-path procedure.David Thompson2021-10-022-0/+20
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* doc: Add API docs for array lists, heaps, and queues.David Thompson2021-10-021-2/+150
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* data: quadtree: Hide child nodes if parent is currently marked as a leaf.David Thompson2021-10-021-29/+49
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* Add tests for array lists, heaps, and queues.David Thompson2021-10-024-1/+110
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* Add missing quadtree test file.David Thompson2021-10-021-0/+122
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* math: vector: Fix vec2-cross.David Thompson2021-10-022-4/+9
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* doc: Fix typo.David Thompson2021-10-011-1/+1
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* Add quadtree example to release tarballs.David Thompson2021-10-011-0/+1
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* Add (chickadee data quadtree) module.David Thompson2021-10-014-1/+630
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* Move data structure modules into new (chickadee data ...) namespace.David Thompson2021-10-0114-200/+207
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* math: rect: Fix record type printer.David Thompson2021-10-011-6/+6
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* math: rect: Add custom record type printer.David Thompson2021-09-281-0/+8
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* cli: bundle: Remove commented code.David Thompson2021-09-281-6/+1
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* Add copyright header to chickadee/cli/bundle.scm.David Thompson2021-09-281-0/+17
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* graphics: Enable nvidia cube map extension in shaders that use samplerCube.David Thompson2021-09-283-0/+3
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* Fix compatibility shims in PBR/Phong fragment shaders.David Thompson2021-09-282-2/+2
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* Fix error messages when loading a libary fails.David Thompson2021-09-281-2/+2
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* Add special logic for loading libraries when LD_LIBRARY_PATH is set.David Thompson2021-09-281-5/+28
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* cli: Add bundle subcommand.David Thompson2021-09-284-1/+524
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* cli: play: Extract default modules to %default-modules variable.David Thompson2021-09-251-14/+18
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* freetype: Support old versions that do not have FT_Error_String.David Thompson2021-09-251-2/+8
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* Forgot to check-in scripts/chickadee.in.David Thompson2021-09-252-0/+23
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* doc: Reorganize and expand manual.David Thompson2021-09-232-400/+743
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* graphics: polygon: Stop export make-cull-face-mode.David Thompson2021-09-231-1/+0
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* graphics: light: Add intensity field.David Thompson2021-09-233-11/+23
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* cli: play: Automatically import audio module.David Thompson2021-09-231-0/+1
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* doc: Use more accurate description of textures.David Thompson2021-09-231-1/+1
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* doc: Fix a couple of typos.David Thompson2021-09-231-2/+2
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* doc: Document cube maps and skyboxes.David Thompson2021-09-231-2/+49
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* doc: Expand documentation of 3D graphics API.David Thompson2021-09-231-25/+417
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* graphics: phong: Remove export for nonexistent procedure.David Thompson2021-09-231-1/+0
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* graphics: mesh: Remove build-mesh export.David Thompson2021-09-231-1/+0
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* Remove dvi-local target from Makefile.am.David Thompson2021-09-231-2/+0
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* graphics: Add make-phong-material and make-pbr-material procedures.David Thompson2021-09-233-80/+128
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* graphics: model: Use keyword arguments in draw-model.David Thompson2021-09-232-2/+10
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* graphics: depth: Add basic-depth-test variable.David Thompson2021-09-232-1/+4
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* doc: Fix typo in Sprites section.David Thompson2021-09-231-6/+6
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* doc: Improve vector paths documentation.David Thompson2021-09-221-17/+117
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* graphics: path: Add square-limit procedure.David Thompson2021-09-221-0/+12
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* graphics: path: Add flip-horizontal and flip-vertical procedures.David Thompson2021-09-222-0/+16
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* Add missing skybox shader files.David Thompson2021-09-213-1/+56
| | | | Oopsies!
* examples: model: Replace OBJ Suzanne model with a glTF one.David Thompson2021-09-217-2610/+226
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* examples: model: Fix view matrix.David Thompson2021-09-211-3/+4
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* Add with-error-handling indent rule to .dir-locals.el.David Thompson2021-09-211-0/+1
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* doc: path: Remove mention of specific missing features.David Thompson2021-09-211-1/+1
| | | | We *do* have gradient fills now!
* doc: Update requirements section.David Thompson2021-09-211-6/+5
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* graphics: path: Add right-split, up-split, and corner-split procedures.David Thompson2021-09-211-0/+32
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* graphics: path: Fix below procedure.David Thompson2021-09-211-1/+1
| | | | | It was using the bounding box width to increment the y value, not the height. Very silly!