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Chickadee Game Toolkit
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*
render: shader: Change shader variable naming convention to camel case.
David Thompson
2018-12-11
1
-5
/
+5
*
render: shader: Improve docstrings.
David Thompson
2018-12-11
1
-0
/
+9
*
render: buffer: Improve docstrings.
David Thompson
2018-12-11
1
-7
/
+64
*
Bump to version 0.4.0.
David Thompson
2018-12-10
1
-1
/
+1
*
render: framebuffer: Add default projection matrix for convenience.
David Thompson
2018-12-10
2
-12
/
+20
*
game-loop: Sleep thread a bit to avoid 100% CPU usage.
David Thompson
2018-12-09
1
-1
/
+3
*
math: grid: Simplify a formula.
David Thompson
2018-12-09
1
-2
/
+2
*
Add particle rendering module.
David Thompson
2018-12-07
3
-0
/
+626
*
render: buffer: Add support for int and double component types.
David Thompson
2018-12-05
1
-2
/
+6
*
doc: Fix typo.
David Thompson
2018-12-05
1
-1
/
+1
*
render: blend: Fix additive blending mode.
David Thompson
2018-12-03
1
-1
/
+1
*
math: grid: A couple more optimizations.
David Thompson
2018-12-02
1
-4
/
+3
*
math: grid: Refactor to improve performance a little bit.
David Thompson
2018-12-02
1
-173
/
+163
*
scripting: channel: Update copyright year.
David Thompson
2018-11-29
1
-1
/
+1
*
scripting: channel: Add channel-get! and channel-put! procedures.
David Thompson
2018-11-29
2
-8
/
+31
*
queue: Add queue-length procedure.
David Thompson
2018-11-29
1
-6
/
+9
*
scripting: channel: Remove unncessary module imports.
David Thompson
2018-11-29
1
-2
/
+0
*
guix: Update development environment to use Guile 2.9.1.
David Thompson
2018-10-25
1
-6
/
+39
*
render: Add gpu-apply/instanced syntax.
David Thompson
2018-10-25
1
-3
/
+19
*
render: buffer: Add render-vertices/instanced procedure.
David Thompson
2018-10-25
1
-1
/
+12
*
render: buffer: Add divisor field to typed buffers.
David Thompson
2018-10-25
1
-8
/
+18
*
render: gl: Add glDrawElementsInstanced binding.
David Thompson
2018-10-25
1
-3
/
+12
*
configure: Accept Guile 3.0.
v0.3.0
David Thompson
2018-10-03
1
-1
/
+1
*
doc: Document the path finding API.
David Thompson
2018-10-03
1
-1
/
+75
*
Move pathfinding module to math directory.
David Thompson
2018-10-03
2
-7
/
+7
*
doc: Document collision grid API.
David Thompson
2018-10-02
1
-0
/
+107
*
math: grid: Fix docstring in grid-move.
David Thompson
2018-10-02
1
-1
/
+1
*
doc: Document bezier curve API.
David Thompson
2018-10-02
1
-0
/
+97
*
doc: Document the rectangle API.
David Thompson
2018-09-28
1
-5
/
+195
*
doc: Document vector and matrix math APIs.
David Thompson
2018-09-27
1
-0
/
+338
*
math: matrix: Fix a few docstrings.
David Thompson
2018-09-27
1
-3
/
+3
*
render: texture: Fix bug in framebuffer texture coordinates.
David Thompson
2018-09-10
1
-1
/
+1
*
render: framebuffer: Flip UV coordinates.
David Thompson
2018-09-10
1
-0
/
+1
*
render: texture: Add flip? argument to make-texture.
David Thompson
2018-09-10
1
-5
/
+11
*
render: Change texture origin to top-left.
David Thompson
2018-09-10
4
-49
/
+37
*
math: vector: Fix vec2-normalize and vec3-normalize.
David Thompson
2018-09-10
1
-12
/
+12
*
math: vector: Add vec2*, vec2+, and vec2- procedures.
David Thompson
2018-09-10
1
-0
/
+21
*
render: asset: Don't use mipmaps for now.
David Thompson
2018-09-07
1
-4
/
+6
*
render: asset: Use default sampler index of 0 when loading textures.
David Thompson
2018-09-07
1
-1
/
+2
*
render: asset: Removing debug print calls.
David Thompson
2018-09-07
1
-2
/
+2
*
render: scene: Make material factors default to 1.0.
David Thompson
2018-09-07
2
-7
/
+7
*
render: asset: Add material texture parsing and loading.
David Thompson
2018-09-07
1
-54
/
+103
*
render: scene: Apply base color texture and factor.
David Thompson
2018-09-07
3
-6
/
+16
*
render: scene: Merge metallic roughness into material record type.
David Thompson
2018-09-07
1
-44
/
+40
*
render: shader: Add support for vec3 uniform values.
David Thompson
2018-09-07
1
-5
/
+5
*
render: gl: Re-export gl-uniform3fv.
David Thompson
2018-09-07
1
-0
/
+1
*
render: scene: Stop allocating matrices when rendering.
David Thompson
2018-09-06
1
-22
/
+17
*
data: shaders: Update WIP PBR shaders.
David Thompson
2018-09-06
2
-5
/
+4
*
render: buffer: Fix pointer argument to glVertexAttribPointer.
David Thompson
2018-09-06
1
-4
/
+1
*
render: buffer: Use correct data type for index buffer when rendering.
David Thompson
2018-09-06
1
-6
/
+6
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