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* doc: Mention 'rect' in manual.David Thompson2018-12-131-1/+2
* math: rect: Add make-rect alias.David Thompson2018-12-131-2/+4
* render: font: Use set-vec2! where convenient.David Thompson2018-12-131-2/+1
* render: sprite: Use set-vec2! where convenient.David Thompson2018-12-131-8/+4
* math: vector: Add set-vec2! and set-vec3! procedures.David Thompson2018-12-132-5/+21
* doc: Fix typos.David Thompson2018-12-121-6/+6
* doc: Rename "GPU Buffers" section to "Buffers".David Thompson2018-12-111-7/+7
* doc: Rename "Blending and Depth Testing" section to just "Blending".David Thompson2018-12-111-10/+8
* doc: Greatly expand public API documentation.David Thompson2018-12-111-101/+693
* render: shader: Change shader variable naming convention to camel case.David Thompson2018-12-111-5/+5
* render: shader: Improve docstrings.David Thompson2018-12-111-0/+9
* render: buffer: Improve docstrings.David Thompson2018-12-111-7/+64
* Bump to version 0.4.0.David Thompson2018-12-101-1/+1
* render: framebuffer: Add default projection matrix for convenience.David Thompson2018-12-102-12/+20
* game-loop: Sleep thread a bit to avoid 100% CPU usage.David Thompson2018-12-091-1/+3
* math: grid: Simplify a formula.David Thompson2018-12-091-2/+2
* Add particle rendering module.David Thompson2018-12-073-0/+626
* render: buffer: Add support for int and double component types.David Thompson2018-12-051-2/+6
* doc: Fix typo.David Thompson2018-12-051-1/+1
* render: blend: Fix additive blending mode.David Thompson2018-12-031-1/+1
* math: grid: A couple more optimizations.David Thompson2018-12-021-4/+3
* math: grid: Refactor to improve performance a little bit.David Thompson2018-12-021-173/+163
* scripting: channel: Update copyright year.David Thompson2018-11-291-1/+1
* scripting: channel: Add channel-get! and channel-put! procedures.David Thompson2018-11-292-8/+31
* queue: Add queue-length procedure.David Thompson2018-11-291-6/+9
* scripting: channel: Remove unncessary module imports.David Thompson2018-11-291-2/+0
* guix: Update development environment to use Guile 2.9.1.David Thompson2018-10-251-6/+39
* render: Add gpu-apply/instanced syntax.David Thompson2018-10-251-3/+19
* render: buffer: Add render-vertices/instanced procedure.David Thompson2018-10-251-1/+12
* render: buffer: Add divisor field to typed buffers.David Thompson2018-10-251-8/+18
* render: gl: Add glDrawElementsInstanced binding.David Thompson2018-10-251-3/+12
* configure: Accept Guile 3.0.v0.3.0David Thompson2018-10-031-1/+1
* doc: Document the path finding API.David Thompson2018-10-031-1/+75
* Move pathfinding module to math directory.David Thompson2018-10-032-7/+7
* doc: Document collision grid API.David Thompson2018-10-021-0/+107
* math: grid: Fix docstring in grid-move.David Thompson2018-10-021-1/+1
* doc: Document bezier curve API.David Thompson2018-10-021-0/+97
* doc: Document the rectangle API.David Thompson2018-09-281-5/+195
* doc: Document vector and matrix math APIs.David Thompson2018-09-271-0/+338
* math: matrix: Fix a few docstrings.David Thompson2018-09-271-3/+3
* render: texture: Fix bug in framebuffer texture coordinates.David Thompson2018-09-101-1/+1
* render: framebuffer: Flip UV coordinates.David Thompson2018-09-101-0/+1
* render: texture: Add flip? argument to make-texture.David Thompson2018-09-101-5/+11
* render: Change texture origin to top-left.David Thompson2018-09-104-49/+37
* math: vector: Fix vec2-normalize and vec3-normalize.David Thompson2018-09-101-12/+12
* math: vector: Add vec2*, vec2+, and vec2- procedures.David Thompson2018-09-101-0/+21
* render: asset: Don't use mipmaps for now.David Thompson2018-09-071-4/+6
* render: asset: Use default sampler index of 0 when loading textures.David Thompson2018-09-071-1/+2
* render: asset: Removing debug print calls.David Thompson2018-09-071-2/+2
* render: scene: Make material factors default to 1.0.David Thompson2018-09-072-7/+7