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* Add step and smoothstep.David Thompson2023-06-081-1/+37
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* Add REPL integration.David Thompson2023-06-081-4/+24
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* Add pow primitive.David Thompson2023-06-081-1/+13
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* Add TODO itemDavid Thompson2023-06-081-0/+1
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* Add gl_FragCoord support.David Thompson2023-06-081-4/+12
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* Add comments to fill fragment shader.David Thompson2023-06-081-3/+3
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* Improve exception types.David Thompson2023-06-081-34/+70
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* Add dead code elimination pass.David Thompson2023-06-082-16/+159
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* Remove a layer of nesting for shader globals.David Thompson2023-06-085-128/+127
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* Rename texture-2d to texture.David Thompson2023-06-085-154/+18
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* Add some GLSL version handling.David Thompson2023-06-081-14/+47
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* Add pre-process? arg to make-shader.David Thompson2023-06-081-3/+5
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* Rename propagate pass to simplify since it also does constant folding.David Thompson2023-06-081-45/+45
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* Use begin form in shaders.David Thompson2023-06-082-48/+48
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* Add begin form.David Thompson2023-06-081-29/+55
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* Use discard form in path shaders.David Thompson2023-06-081-2/+2
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* Add discard as an alias to empty outputs.David Thompson2023-06-081-2/+5
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* Delete some debug print stuff.David Thompson2023-06-081-15/+4
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* Port path stroke shader to Seagull.David Thompson2023-06-081-4/+68
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* Handle infinite float value.David Thompson2023-06-081-1/+2
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* Port path fill shader to Seagull.David Thompson2023-06-081-2/+51
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* Fixes to make path fill shader compile.David Thompson2023-06-081-85/+162
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* Port 9-patch shader to Seagull.David Thompson2023-06-081-65/+47
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* Port particle shader to Seagull.David Thompson2023-06-081-79/+120
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* Port sprite shader to Seagull.David Thompson2023-06-081-31/+108
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* Fix overload issues enough that the 9-patch shader compiles.David Thompson2023-06-081-75/+92
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* Compile shader modules at macro expansion time.David Thompson2023-06-081-61/+57
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* Add/fix things to support particle shader.David Thompson2023-06-081-13/+54
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* Add compile-shader.David Thompson2023-06-081-7/+17
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* graphics: shader: Remove sglsl.David Thompson2023-06-081-15/+0
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* graphics: shader: Allow user-specified uniform name mapping.David Thompson2023-06-081-6/+10
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* Improve shader linking phase.David Thompson2023-06-081-96/+123
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* Messy but working shader linker.David Thompson2023-06-081-20/+271
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* Allow multi-dimensional arrays.David Thompson2023-06-081-2/+7
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* Store GLSL type name in primitive type.David Thompson2023-06-081-5/+2
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* Fix GLSL type descriptor emission.David Thompson2023-06-081-33/+35
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* Fix array type emission.David Thompson2023-06-081-4/+14
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* Rename struct predicate.David Thompson2023-06-081-8/+8
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* Add array references.David Thompson2023-06-081-14/+134
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* Even more renaming.David Thompson2023-06-081-40/+40
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* More renaming.David Thompson2023-06-081-44/+44
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* Remove (var ...) intermediate form.David Thompson2023-06-081-16/+11
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* Fix top level type env creation.David Thompson2023-06-081-124/+108
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* Some renaming.David Thompson2023-06-081-182/+179
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* Add struct types.David Thompson2023-06-081-114/+283
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* A little clean up and organization.David Thompson2023-06-081-52/+29
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* Define lots of built-in types and fix outputs form.David Thompson2023-06-081-207/+190
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* Emitting overloaded functions seems to work!David Thompson2023-06-081-9/+15
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* Fix predicate eval bug.David Thompson2023-06-081-1/+4
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* Overload resolution that almost works.David Thompson2023-06-081-20/+76
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