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* render: shapes: Delete draw-rectangle-outline procedure.David Thompson2017-01-251-11/+1
* render: viewport: Make applying the null viewport a no-op.David Thompson2017-01-251-10/+11
* Ensure that the viewport is cleared at the beginning of each frame.David Thompson2017-01-251-0/+4
* Fix guile-sdl2 procedure name.David Thompson2017-01-251-1/+1
* guix: Update guile-sdl2 recipe to 0.2.0.David Thompson2017-01-251-51/+43
* Add audio support.David Thompson2017-01-244-1/+206
* doc: Document sprites and fonts.David Thompson2017-01-241-7/+176
* render: Add bitmap font support.David Thompson2017-01-246-0/+467
* render: sprite: Improve argument names to draw-sprite.David Thompson2017-01-241-51/+59
* examples: sprite: Quit the demo when close button is pressed.David Thompson2017-01-241-0/+1
* math: rect: Fix vec2-clamp-to-rect.David Thompson2017-01-241-1/+1
* math: vector: Fix vec2-copy and vec2-copy!David Thompson2017-01-241-23/+20
* Add 'make publish' target.David Thompson2017-01-231-0/+5
* Don't build dvi docs.David Thompson2017-01-231-0/+2
* doc: Update copyright year.v0.1.0David Thompson2017-01-231-1/+1
* Add basic sprite example.David Thompson2017-01-232-0/+17
* README: Fix example code again.David Thompson2017-01-231-3/+5
* Set a default projection matrix for convenience.David Thompson2017-01-231-2/+6
* README: Fix example code.David Thompson2017-01-221-4/+8
* doc: Document a few more things.David Thompson2017-01-201-6/+171
* doc: Add more documentation!David Thompson2017-01-192-4/+276
* render: framebuffer: Create and use a default viewport.David Thompson2017-01-192-5/+19
* render: viewport: Change %standard-clear-flags to %default-clear-flags.David Thompson2017-01-191-2/+3
* render: viewport: Use a non-black default clear color.David Thompson2017-01-192-7/+7
* render: texture: Quick code style fix.David Thompson2017-01-191-1/+1
* render: Add framebuffers.David Thompson2017-01-194-10/+152
* render: shader: Restore ability to serialize color objects.David Thompson2017-01-191-2/+2
* render: texture: Allow texture creation with no pixel data.David Thompson2017-01-191-1/+2
* render: Add viewports.David Thompson2017-01-194-7/+131
* color: Stop exporting record type descriptor.David Thompson2017-01-191-2/+1
* Add utils module.David Thompson2017-01-192-0/+34
* Run GPU finalizers in game loop.David Thompson2017-01-181-1/+4
* doc: Add the beginnings of an API reference.David Thompson2017-01-183-1/+141
* render: sprite: First pass at optimizing batched rendering.David Thompson2017-01-131-36/+60
* math: matrix: Use vectors for matrix ops.David Thompson2017-01-131-16/+18
* render: sprite: Implement dynamic sprite batch resizing.David Thompson2017-01-121-9/+36
* render: texture: Add texture atlas record type.David Thompson2017-01-121-1/+72
* render: sprite: Add "nine patch" renderer.David Thompson2017-01-121-4/+96
* render: sprite: Don't reset batch if batching is already active.David Thompson2017-01-121-9/+11
* Update .dir-locals.el.David Thompson2017-01-101-1/+3
* render: sprite: Change draw-sprite to use rects.David Thompson2017-01-101-32/+47
* math: matrix: Update to use new vector library.David Thompson2017-01-101-22/+12
* math: Begin rewrite of vector math module.David Thompson2017-01-102-206/+164
* math: Add rect module.David Thompson2017-01-102-0/+358
* render: gl: Add glUniform2fv binding.David Thompson2017-01-101-0/+1
* math: Inline operations for performance improvements.David Thompson2017-01-101-2/+28
* input: controller: Inline controller-axis calls.David Thompson2017-01-101-1/+1
* First commit!David Thompson2017-01-0427-0/+3899