summaryrefslogtreecommitdiff
Commit message (Expand)AuthorAgeFilesLines
* graphics: model: Fix glTF world matrix computation.David Thompson2024-04-171-38/+64
* math: rect: Use bytestructs.David Thompson2024-02-232-84/+23
* graphics: color: Use bytestructs.David Thompson2024-02-232-31/+14
* math: matrix: Fix performance regressions.David Thompson2024-02-231-181/+193
* Fix text positioning on text example.David Thompson2024-02-221-4/+2
* audio: vorbis: Use bytestructs.David Thompson2024-02-221-160/+157
* image: jpeg: Use bytestruct for header data.David Thompson2024-02-221-18/+27
* Add TODO task.David Thompson2024-02-221-0/+7
* math: Convert matrix3/matrix4 to bytestructs.David Thompson2024-02-222-713/+471
* math: Convert vec2/vec3 to bytestructs.David Thompson2024-02-223-101/+35
* math: Convert quaternion to bytestruct.David Thompson2024-02-221-53/+11
* Add bytestruct module.David Thompson2024-02-224-0/+1505
* guix: Use guile-next.David Thompson2024-02-152-2/+3
* graphics: path: Fix transform export.David Thompson2024-02-031-1/+1
* graphics: color: Export db32-rain-forest.David Thompson2024-02-031-0/+1
* math: matrix: Fix matrix3 rotation.David Thompson2024-02-031-3/+3
* graphics: buffer: Check length in pointer->bytevector/cached.David Thompson2024-02-031-3/+5
* Add TODO item.David Thompson2023-11-171-0/+10
* doc: Add more info to installation section.David Thompson2023-11-081-6/+42
* Include guix.scm file in releases.David Thompson2023-11-081-0/+1
* Add TODO item.David Thompson2023-11-081-0/+6
* Add TODO item.David Thompson2023-11-051-0/+7
* cli: Correct typo in "version".Ekaitz Zarraga2023-09-301-1/+1
* Fix GLSL 1.2 versions of a couple fragment shaders.David Thompson2023-09-282-7/+7
* doc: Fix syntax error.David Thompson2023-09-131-2/+2
* Update TODO list.David Thompson2023-09-131-47/+79
* graphics: color: Add color/, color-tone-map, and color->string.David Thompson2023-09-131-0/+33
* Update gamecontrollerdb.txt.David Thompson2023-09-131-79/+256
* doc: Clear up confusion when using a REPL server with chickadee play.David Thompson2023-09-132-4/+13
* Add TODO item.David Thompson2023-08-151-0/+7
* Remove redundant import in guix.scm.David Thompson2023-07-261-1/+0
* graphics: texture: Add texture-copy-pixbuf! procedure.David Thompson2023-07-261-0/+11
* Add TODO items.David Thompson2023-07-171-0/+5
* Add TODO item.David Thompson2023-06-081-0/+3
* cli: bundle: Remove everything but bundled modules from load path.David Thompson2023-06-041-0/+2
* Preserve user clear color on window resize.David Thompson2023-05-271-1/+3
* Simplify guix.scm.David Thompson2023-05-241-40/+2
* Document new #:smooth? arg for load-font in manual.v0.10.0David Thompson2023-05-241-1/+5
* Don't build dvi docs.David Thompson2023-05-241-0/+3
* Add missing build-html.scm file.David Thompson2023-05-241-0/+78
* Move pixbuf module to (chickadee graphics ...) namespace.David Thompson2023-05-247-7/+7
* todo: Mark window resize hook item as done.David Thompson2023-05-241-2/+2
* Add TODO item.David Thompson2023-05-221-0/+5
* graphics: buffer: Reduce closure allocation.David Thompson2023-05-161-8/+8
* graphics: shader: Reduce closure allocation.David Thompson2023-05-161-51/+55
* graphics: engine: Work around closure allocation issue.David Thompson2023-05-131-2/+9
* graphics: texture: Fix initialization when no pixel data is provided.David Thompson2023-05-131-6/+5
* Allow textures to be built with raw bytevectors or nothing.David Thompson2023-05-133-27/+75
* Add window event handlers to run-game.David Thompson2023-05-132-18/+124
* Switch to Guile's built-in high resolution timer.David Thompson2023-05-031-2/+2