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* math: Delete square procedure.David Thompson2020-10-112-8/+4
* render: gl: Export glPolygonMode and glColorMask.David Thompson2020-10-111-0/+8
* render: buffer: Support vertex arrays with no index buffer.David Thompson2020-10-113-21/+27
* graphics: shader: Replace reference to deleted 'color' procedure.David Thompson2020-10-111-1/+1
* graphics: texture: Add load-tileset procedure.David Thompson2020-10-112-1/+37
* math: grid: Export grid-rect-ref.David Thompson2020-10-111-0/+1
* graphics: color: Remove 'color' procedure.David Thompson2020-10-111-4/+1
* Update game controller database file.David Thompson2020-10-081-11/+283
* graphics: Improve GLSL 1.2 compatibility.Jelle Licht2020-10-064-13/+40
* graphics: framebuffer: Use a fully transparent clear color.David Thompson2020-10-041-1/+4
* Rename 'render' subdirectory to 'graphics'.David Thompson2020-10-0335-174/+174
* Do not auto-compile example files before running them.David Thompson2020-10-031-1/+1
* font: Make Inconsolata the new default font.David Thompson2020-10-036-252/+7
* Add OTF/TTF font support via freetype.David Thompson2020-10-038-32/+542
* render: gpu: Lookup max texture size.David Thompson2020-10-012-1/+12
* array-list: Fix yet another iteration bug.David Thompson2020-09-301-1/+1
* array-list: Handle deletions during iteration a bit better.David Thompson2020-09-291-6/+4
* array-list: Allow user-specified initial capacity.David Thompson2020-09-291-2/+2
* array-list: Expand by 1.5x rather than 2x.David Thompson2020-09-291-1/+3
* array-list: Fix the bug fix in array-list-delete! procedure.David Thompson2020-09-291-17/+18
* array-list: Fix bug in array-list-delete! procedure.David Thompson2020-09-291-1/+2
* array-list: Add array-list-delete! procedure.David Thompson2020-09-291-0/+24
* array-list: Add array-list-fold procedure.David Thompson2020-09-291-1/+11
* array-list: Clear old elements so they can be GC'd.David Thompson2020-09-291-0/+9
* render: Add stencil test to render context.David Thompson2020-08-261-1/+13
* render: Add stencil test support.David Thompson2020-08-265-1/+158
* render: Expand depth testing support.David Thompson2020-08-267-15/+82
* scripting: Add custom polling support.David Thompson2020-08-253-7/+53
* render: Take a stab at GLSL 1.2 compatibility.David Thompson2020-08-246-16/+100
* render: sprite: Fix GLSL 3.3 shader.David Thompson2020-08-241-1/+1
* render: Add shader compatibility for GLSL 3.3.David Thompson2020-08-246-38/+131
* render: gpu: Query GL context for GL and GLSL versions.David Thompson2020-08-243-2/+29
* Resize default viewport when window is resized.David Thompson2020-08-241-1/+6
* Add run-example script.David Thompson2020-08-241-0/+4
* heap: Fix heap-remove!David Thompson2020-04-121-1/+4
* render: Apply framebuffer before clearing screen.David Thompson2020-04-111-0/+1
* render: viewport: Decouple screen clearing from viewport switching.David Thompson2020-04-113-5/+12
* Bump to version 0.5.0.v0.5.0David Thompson2020-04-081-1/+1
* doc: Add "User-Defined Shader Types" section.David Thompson2020-04-081-13/+140
* doc: Add "3D Models" section.David Thompson2020-04-081-0/+63
* doc: Fix typo.David Thompson2020-04-081-1/+1
* doc: Add docs for various undocumented procedures.David Thompson2020-04-081-1/+34
* doc: Add "Colors" section.David Thompson2020-04-081-0/+233
* doc: Update dependency list.David Thompson2020-04-081-1/+4
* render: color: Rewrite color*, color+, color-, color-inverse procedures.David Thompson2020-04-081-37/+30
* math: Add 2pi variable.David Thompson2020-04-082-0/+6
* guix: Update guile-sdl2 to latest commit.David Thompson2020-04-081-16/+5
* doc: Expand and improve Kernel manual section.David Thompson2020-04-081-78/+231
* Add controller-button-released? procedure.David Thompson2020-04-081-0/+5
* guix: Update for Guile 3 release.David Thompson2020-04-071-3/+3