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* math: quaternion: Stop referncing inline procedure before it's defined.David Thompson2017-11-121-1/+2
* math: matrix: Support converting a quaternion into a rotation matrix.David Thompson2017-11-121-0/+32
* render: font: Add support for .fnt formatted fonts.David Thompson2017-11-111-3/+112
* guix: Update to latest guile-sdl2 commit.David Thompson2017-11-101-2/+2
* render: font: Add support for tile fonts.David Thompson2017-11-101-0/+30
* render: font: Simplify implementation with texture regions.David Thompson2017-11-101-20/+13
* doc: scripting: Replace references to "wait" with "sleep".David Thompson2017-10-271-4/+4
* scripting: agenda: Add reset-agenda procedure.David Thompson2017-10-191-0/+7
* render: texture: Fix bug in texture region coordinate calculation.David Thompson2017-10-171-1/+1
* Third time's the charm for a bug fix?David Thompson2017-10-171-2/+1
* Fix build bug for real this time.David Thompson2017-10-171-6/+5
* render: texture: Fix strange parallel compilation issue.David Thompson2017-10-171-1/+0
* Add generalized A* path finding algorithm.David Thompson2017-10-172-0/+78
* render: sprite: Add support for drawing texture regions.David Thompson2017-10-173-30/+52
* render: texture: Use texture regions in texture atlas.David Thompson2017-10-171-5/+6
* render: texture: Add private gl-size field.David Thompson2017-10-171-4/+7
* render: texture: Add texture region data type.David Thompson2017-10-171-0/+35
* render: sprite: Fix sprite batch resizing.David Thompson2017-10-141-8/+11
* scripting: Cancelling a script cancels all nested scripts.David Thompson2017-10-141-7/+20
* scripting: Fix bugs in script-running? and script-complete?David Thompson2017-10-141-2/+2
* scripting: Rename coroutine to script.David Thompson2017-10-146-150/+148
* scripting: Rename wait to sleep.David Thompson2017-10-141-4/+7
* scripting: Fix bug where dynamic state wasn't being respected.David Thompson2017-10-142-4/+10
* math: vector: Fix a couple docstrings.David Thompson2017-10-141-2/+2
* guix: Update to latest guile-sdl2 commit.David Thompson2017-09-131-2/+2
* Add beginnings of glTF parser and loader.David Thompson2017-09-135-0/+704
* Add JSON parser.David Thompson2017-09-132-0/+309
* render: shader: Export more procedures.David Thompson2017-09-131-0/+5
* Major rewrite of vertex buffer and vertex array abstractions.David Thompson2017-09-137-312/+588
* gl: Export gl-buffer-sub-data.David Thompson2017-09-131-0/+1
* Fix datadir.David Thompson2017-09-132-4/+4
* texture: Export texture-atlas-texture.David Thompson2017-09-131-0/+1
* math: Add cotangent function.David Thompson2017-09-132-0/+9
* math: vector: Add custom record type printers for vectors.David Thompson2017-09-131-0/+12
* math: matrix: Fix docstring.David Thompson2017-09-131-4/+3
* math: matrix: Add perspective-projection function.David Thompson2017-09-131-0/+12
* math: matrix: Add custom record type printer.David Thompson2017-09-131-0/+24
* math: vector: Add 3-dimensional vector type.David Thompson2017-09-131-1/+147
* math: Add quaternion module.David Thompson2017-09-133-0/+137
* Move color module into render namespace.David Thompson2017-08-087-7/+7
* buffer: Add docstrings to procedures.David Thompson2017-05-031-0/+7
* doc: Remove redundant "Scheme Procedure", etc. things.David Thompson2017-05-021-111/+111
* Add buffer module.David Thompson2017-05-025-2/+448
* scripting: Add a tweening procedure.David Thompson2017-04-274-7/+212
* scripting: agenda: Add 'every' scheduling option.David Thompson2017-04-272-1/+35
* math: Add lerp procedure.David Thompson2017-04-271-1/+6
* Fix unbounded heap growth in game loop.David Thompson2017-04-251-2/+2
* math: Add pi constant.David Thompson2017-04-252-1/+21
* Add simple scripting system.David Thompson2017-04-036-0/+571
* Add queue module.David Thompson2017-04-032-0/+66