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* graphics: tile-map: Remove unused module import.David Thompson2021-04-091-1/+0
* examples: tile-map: Fix map file name.David Thompson2021-04-091-1/+1
* graphics: Rewrite tile map module.David Thompson2021-04-099-608/+1336
* graphics: texture: Add texture-atlas-size procedure.David Thompson2021-04-091-0/+5
* graphics: texture: Add texture-tileset-dimensions procedure.David Thompson2021-04-091-13/+24
* math: rect: Fix make-null-rect so all values are 0 instead of garbage.David Thompson2021-04-071-1/+1
* graphics: Fix texture data being upside down.David Thompson2021-04-074-17/+26
* graphics: Rewrite 9-patch implementation and move it to its own module.David Thompson2021-04-075-157/+267
* graphics: shader: Allow rects to be bound to vec4 uniforms.David Thompson2021-04-071-10/+15
* graphics: path: Export painter? and painter-bounding-box.David Thompson2021-04-061-0/+2
* graphics: blend: Add proper <blend-mode> data type.David Thompson2021-03-146-66/+202
* graphics: Rewrite with-graphics-state to use state specs.David Thompson2021-03-1419-68/+124
* graphics: engine: Improve error message when graphics state is undefined.David Thompson2021-03-131-1/+8
* graphics: path: Include blend module.David Thompson2021-03-131-0/+1
* doc: Fix particles example.David Thompson2021-03-051-2/+2
* doc: Fix reference to run-game*.David Thompson2021-03-051-1/+1
* doc: Add a bit of explanation for #:window-resizable? arg in run-game.David Thompson2021-03-051-1/+2
* Add support for window resizing.David Thompson2021-03-052-12/+23
* utils: Handle negative increment in for-range.David Thompson2021-03-051-2/+3
* graphics: framebuffer: Refactor make-framebuffer.David Thompson2021-03-051-52/+51
* Compile buffer module before shader module.David Thompson2021-03-051-1/+1
* graphics: Improve error message when prematurely creating GPU objects.David Thompson2021-03-055-0/+10
* Use new for-range macro wherever possible.David Thompson2021-03-058-194/+145
* utils: Add for-range macro.David Thompson2021-03-052-2/+25
* guix: Build against the latest release of Guile 3.David Thompson2021-01-301-1/+1
* graphics: engine: Fix yet another finalizer issue.David Thompson2021-01-261-1/+1
* graphics: engine: Attempt to fix finalizers again.David Thompson2021-01-261-7/+7
* graphics: engine: Fix graphics-engine-reap!David Thompson2021-01-261-3/+4
* graphics: engine: Remove unused fields.David Thompson2021-01-261-7/+2
* graphics: Rewrite rendering engine.David Thompson2021-01-2631-1192/+1121
* graphics: texture: Fix typo in docstring.David Thompson2021-01-201-1/+1
* graphics: texture: Get rid of some magic numbers.David Thompson2021-01-201-5/+5
* graphics: gpu: Move guardian to <gpu> structure.David Thompson2021-01-202-22/+20
* graphics: texture: Default to nearest neighbor scaling in make-texture.David Thompson2020-12-161-2/+2
* graphics: font: Fix artifacts when scaling fonts.David Thompson2020-12-161-2/+4
* math: matrix: Add procedures to extract translation from 4x4 matrix.David Thompson2020-12-161-1/+13
* math: matrix: Rename transform! to matrix4-transform!David Thompson2020-12-163-17/+17
* doc: Fix explanation of time argument in run-game*.David Thompson2020-12-161-2/+2
* game-loop: Sleep after rendering a frame, not after update.David Thompson2020-12-151-7/+7
* Switch to high resolution timer.David Thompson2020-12-157-13/+13
* guix: Update guile-sdl2 commit.David Thompson2020-12-151-2/+2
* graphics: buffer: Remove unused buffer view procedures.David Thompson2020-12-091-103/+0
* graphics: particles: Use dynamic geometry type.David Thompson2020-12-091-83/+49
* graphics: sprite: Use dynamic geometry type.David Thompson2020-12-092-198/+86
* graphics: path: Use dynamic geometry type.David Thompson2020-12-091-245/+122
* graphics: buffer: Add dynamic geometry type.David Thompson2020-12-092-27/+432
* doc: Reorganize graphics section.David Thompson2020-12-051-250/+250
* doc: Fix typo in procedure name.David Thompson2020-12-051-1/+1
* doc: Document 3x3 matrices.David Thompson2020-12-051-1/+83
* doc: Move grid subsection to end of math section.David Thompson2020-12-051-107/+112