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chickadee
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wip-gpu
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wip-sglsl
Chickadee Game Toolkit
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Commit message (
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Author
Age
Files
Lines
*
math: Convert matrix3/matrix4 to bytestructs.
David Thompson
2024-02-22
2
-713
/
+471
*
math: Convert vec2/vec3 to bytestructs.
David Thompson
2024-02-22
3
-101
/
+35
*
math: Convert quaternion to bytestruct.
David Thompson
2024-02-22
1
-53
/
+11
*
Add bytestruct module.
David Thompson
2024-02-22
4
-0
/
+1505
*
guix: Use guile-next.
David Thompson
2024-02-15
2
-2
/
+3
*
graphics: path: Fix transform export.
David Thompson
2024-02-03
1
-1
/
+1
*
graphics: color: Export db32-rain-forest.
David Thompson
2024-02-03
1
-0
/
+1
*
math: matrix: Fix matrix3 rotation.
David Thompson
2024-02-03
1
-3
/
+3
*
graphics: buffer: Check length in pointer->bytevector/cached.
David Thompson
2024-02-03
1
-3
/
+5
*
Add TODO item.
David Thompson
2023-11-17
1
-0
/
+10
*
doc: Add more info to installation section.
David Thompson
2023-11-08
1
-6
/
+42
*
Include guix.scm file in releases.
David Thompson
2023-11-08
1
-0
/
+1
*
Add TODO item.
David Thompson
2023-11-08
1
-0
/
+6
*
Add TODO item.
David Thompson
2023-11-05
1
-0
/
+7
*
cli: Correct typo in "version".
Ekaitz Zarraga
2023-09-30
1
-1
/
+1
*
Fix GLSL 1.2 versions of a couple fragment shaders.
David Thompson
2023-09-28
2
-7
/
+7
*
doc: Fix syntax error.
David Thompson
2023-09-13
1
-2
/
+2
*
Update TODO list.
David Thompson
2023-09-13
1
-47
/
+79
*
graphics: color: Add color/, color-tone-map, and color->string.
David Thompson
2023-09-13
1
-0
/
+33
*
Update gamecontrollerdb.txt.
David Thompson
2023-09-13
1
-79
/
+256
*
doc: Clear up confusion when using a REPL server with chickadee play.
David Thompson
2023-09-13
2
-4
/
+13
*
Add TODO item.
David Thompson
2023-08-15
1
-0
/
+7
*
Remove redundant import in guix.scm.
David Thompson
2023-07-26
1
-1
/
+0
*
graphics: texture: Add texture-copy-pixbuf! procedure.
David Thompson
2023-07-26
1
-0
/
+11
*
Add TODO items.
David Thompson
2023-07-17
1
-0
/
+5
*
Add TODO item.
David Thompson
2023-06-08
1
-0
/
+3
*
cli: bundle: Remove everything but bundled modules from load path.
David Thompson
2023-06-04
1
-0
/
+2
*
Preserve user clear color on window resize.
David Thompson
2023-05-27
1
-1
/
+3
*
Simplify guix.scm.
David Thompson
2023-05-24
1
-40
/
+2
*
Document new #:smooth? arg for load-font in manual.
v0.10.0
David Thompson
2023-05-24
1
-1
/
+5
*
Don't build dvi docs.
David Thompson
2023-05-24
1
-0
/
+3
*
Add missing build-html.scm file.
David Thompson
2023-05-24
1
-0
/
+78
*
Move pixbuf module to (chickadee graphics ...) namespace.
David Thompson
2023-05-24
7
-7
/
+7
*
todo: Mark window resize hook item as done.
David Thompson
2023-05-24
1
-2
/
+2
*
Add TODO item.
David Thompson
2023-05-22
1
-0
/
+5
*
graphics: buffer: Reduce closure allocation.
David Thompson
2023-05-16
1
-8
/
+8
*
graphics: shader: Reduce closure allocation.
David Thompson
2023-05-16
1
-51
/
+55
*
graphics: engine: Work around closure allocation issue.
David Thompson
2023-05-13
1
-2
/
+9
*
graphics: texture: Fix initialization when no pixel data is provided.
David Thompson
2023-05-13
1
-6
/
+5
*
Allow textures to be built with raw bytevectors or nothing.
David Thompson
2023-05-13
3
-27
/
+75
*
Add window event handlers to run-game.
David Thompson
2023-05-13
2
-18
/
+124
*
Switch to Guile's built-in high resolution timer.
David Thompson
2023-05-03
1
-2
/
+2
*
Finish Apache 2.0 relicense.
David Thompson
2023-05-03
3
-677
/
+205
*
graphics: shader: Extract sampler? procedure.
David Thompson
2023-05-03
1
-2
/
+5
*
graphics: engine: Remove keyword arg for graphics-engine-commit!
David Thompson
2023-05-03
1
-2
/
+2
*
graphics: buffer: Remove keyword args from apply-vertex-attribute.
David Thompson
2023-05-02
1
-4
/
+4
*
graphics: engine: Remove dynamic-wind from with-graphics-state.
David Thompson
2023-05-02
1
-7
/
+5
*
graphics: buffer: Replace use of match on symbols with case.
David Thompson
2023-05-01
1
-57
/
+59
*
graphics: buffer: Remove unused apply-buffer procedure.
David Thompson
2023-05-01
1
-4
/
+0
*
graphics: buffer: Remove keyword arguments from render-vertices.
David Thompson
2023-05-01
2
-4
/
+4
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