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chickadee
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wip-gpu
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wip-sglsl
Chickadee Game Toolkit
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Files
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*
render: Add stencil test to render context.
David Thompson
2020-08-26
1
-1
/
+13
*
render: Add stencil test support.
David Thompson
2020-08-26
5
-1
/
+158
*
render: Expand depth testing support.
David Thompson
2020-08-26
7
-15
/
+82
*
scripting: Add custom polling support.
David Thompson
2020-08-25
3
-7
/
+53
*
render: Take a stab at GLSL 1.2 compatibility.
David Thompson
2020-08-24
6
-16
/
+100
*
render: sprite: Fix GLSL 3.3 shader.
David Thompson
2020-08-24
1
-1
/
+1
*
render: Add shader compatibility for GLSL 3.3.
David Thompson
2020-08-24
6
-38
/
+131
*
render: gpu: Query GL context for GL and GLSL versions.
David Thompson
2020-08-24
3
-2
/
+29
*
Resize default viewport when window is resized.
David Thompson
2020-08-24
1
-1
/
+6
*
Add run-example script.
David Thompson
2020-08-24
1
-0
/
+4
*
heap: Fix heap-remove!
David Thompson
2020-04-12
1
-1
/
+4
*
render: Apply framebuffer before clearing screen.
David Thompson
2020-04-11
1
-0
/
+1
*
render: viewport: Decouple screen clearing from viewport switching.
David Thompson
2020-04-11
3
-5
/
+12
*
Bump to version 0.5.0.
v0.5.0
David Thompson
2020-04-08
1
-1
/
+1
*
doc: Add "User-Defined Shader Types" section.
David Thompson
2020-04-08
1
-13
/
+140
*
doc: Add "3D Models" section.
David Thompson
2020-04-08
1
-0
/
+63
*
doc: Fix typo.
David Thompson
2020-04-08
1
-1
/
+1
*
doc: Add docs for various undocumented procedures.
David Thompson
2020-04-08
1
-1
/
+34
*
doc: Add "Colors" section.
David Thompson
2020-04-08
1
-0
/
+233
*
doc: Update dependency list.
David Thompson
2020-04-08
1
-1
/
+4
*
render: color: Rewrite color*, color+, color-, color-inverse procedures.
David Thompson
2020-04-08
1
-37
/
+30
*
math: Add 2pi variable.
David Thompson
2020-04-08
2
-0
/
+6
*
guix: Update guile-sdl2 to latest commit.
David Thompson
2020-04-08
1
-16
/
+5
*
doc: Expand and improve Kernel manual section.
David Thompson
2020-04-08
1
-78
/
+231
*
Add controller-button-released? procedure.
David Thompson
2020-04-08
1
-0
/
+5
*
guix: Update for Guile 3 release.
David Thompson
2020-04-07
1
-3
/
+3
*
Add audio example.
David Thompson
2020-04-07
7
-0
/
+85
*
guix: Add openal, libvorbis, and mpg123 dependencies.
David Thompson
2020-04-07
1
-2
/
+8
*
Integrate new audio module into game loop.
David Thompson
2020-04-07
1
-3
/
+6
*
audio: Add public audio API.
David Thompson
2020-04-07
3
-2
/
+1220
*
math: Add degrees->radians and radians->degrees procedures.
David Thompson
2020-04-07
1
-1
/
+9
*
audio: Add mpg123 bindings.
David Thompson
2020-04-07
4
-0
/
+243
*
audio: Add libvorbisfile bindings.
David Thompson
2020-04-07
4
-0
/
+317
*
audio: Add WAV module.
David Thompson
2020-04-07
2
-0
/
+105
*
audio: Add OpenAL bindings.
David Thompson
2020-04-07
4
-0
/
+901
*
doc: api: Mention the module name for texture and sprite APIs.
David Thompson
2020-04-02
1
-3
/
+17
*
render: Make apply-* procedures public.
David Thompson
2019-11-19
5
-1
/
+7
*
render: gpu: Fix circular dependency issues.
David Thompson
2019-11-19
1
-16
/
+23
*
render: texture: Remove debugging code I accidentally left in.
David Thompson
2019-11-14
1
-3
/
+0
*
render: tiled: Respect image transparent color values.
David Thompson
2019-11-14
1
-2
/
+4
*
render: texture: Add support for transparent color keys.
David Thompson
2019-11-14
1
-9
/
+29
*
render: color: Add string->color procedure.
David Thompson
2019-11-14
1
-1
/
+38
*
Clear the screen even when nothing is being drawn.
David Thompson
2019-11-06
1
-5
/
+10
*
guix: Make it easier to switch the Guile used for builds.
David Thompson
2019-11-06
1
-15
/
+4
*
Add a bunch of window manipulation procedures.
David Thompson
2019-11-06
1
-19
/
+108
*
Makefile: Compile chickadee/render.scm before the modules that use it.
David Thompson
2019-11-06
1
-1
/
+1
*
render: Collect all managed GPU state into a single record type.
David Thompson
2019-11-06
9
-76
/
+142
*
render: particles: Fix keyword argument names for gpu-apply call.
David Thompson
2019-11-06
1
-4
/
+4
*
render: phong: Tweak default directional light parameters.
David Thompson
2019-11-05
1
-4
/
+4
*
render: phong: Zero out specular factor when material shininess is 0.
David Thompson
2019-11-05
1
-1
/
+4
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