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* graphics: mesh: Add make-sphere procedure.David Thompson2021-08-201-0/+205
* graphics: Add basic image based ambient lighting.David Thompson2021-08-164-25/+36
* graphics: shader: Add support for cube map samplers.David Thompson2021-08-161-3/+17
* graphics: Add skybox module.David Thompson2021-08-162-0/+102
* graphics: texture: Add state for texture unit 5.David Thompson2021-08-161-0/+7
* graphics: texture: Add support for cube maps.David Thompson2021-08-163-72/+197
* graphics: pbr: Move attributes around to support auto-generated meshes.David Thompson2021-08-121-5/+5
* graphics: Always use normal/ambient/etc. maps.David Thompson2021-08-125-202/+103
* graphics: texture: Add black, white, gray, and flat convenience textures.David Thompson2021-08-121-0/+40
* graphics: Refactor model/phong/pbr modules to use new mesh module.David Thompson2021-08-125-346/+206
* graphics: engine: Fix indentation.David Thompson2021-08-121-1/+1
* graphics: Add mesh module.David Thompson2021-08-122-0/+432
* math: Remove unnecessary pi digits and add precomputed pi/2.David Thompson2021-08-121-2/+2
* math: Rename 2pi to tau.David Thompson2021-08-123-8/+8
* graphics: pbr: Normalize the interpolated normal vector in fragment shader.David Thompson2021-08-081-1/+1
* graphics: phong: Use Blinn-Phong method for specular highlights.David Thompson2021-08-081-1/+2
* graphics: buffer: Remove max, min, sparse fields from <buffer-view>.David Thompson2021-08-061-8/+2
* graphics: model: Stop passing max, min, sparse args to make-buffer-view.David Thompson2021-08-061-4/+1
* model: Add mipmapping support to glTF models.David Thompson2021-08-061-5/+4
* graphics: texture: Add support for mipmaps.David Thompson2021-08-061-2/+17
* graphics: gl: Add binding for glGenerateMipmap.David Thompson2021-08-061-0/+9
* graphics: phong: Improve lighting.David Thompson2021-08-063-12/+23
* graphics: model: Add placeholders for more texcoords in glTF models.David Thompson2021-08-061-2/+11
* graphics: color: Do not clamp color values to [0, 1] range.David Thompson2021-05-141-6/+1
* graphics: phong: Respect the user defined lights passed to draw-model.David Thompson2021-05-144-66/+148
* graphics: model: Change default OBJ model color factors.David Thompson2021-05-141-3/+3
* graphics: model: Don't flip pixels of OBJ model textures.David Thompson2021-05-141-4/+8
* graphics: model: Change default ambient light color.David Thompson2021-05-141-1/+1
* graphics: model: Use multisampling.David Thompson2021-05-141-1/+3
* graphics: pbr: Add placeholder inputs/outputs to shaders.David Thompson2021-05-142-3/+16
* graphics: pbr: Fix missing semicolon in fragment shader.David Thompson2021-05-141-1/+1
* graphics: pbr: Improve fragment shader.David Thompson2021-05-141-54/+115
* graphics: pbr: Partially rewrite fragment shader.David Thompson2021-05-131-93/+147
* math: matrix: Add in-place orthographic/perspective projection procedures.David Thompson2021-05-131-10/+24
* Add warp-mouse and set-show-cursor! procedures.David Thompson2021-05-131-0/+8
* Add mouse wheel event handler.David Thompson2021-05-132-0/+18
* guix: Update guile-sdl2 to latest commit.David Thompson2021-05-131-2/+2
* math: matrix: Add look-at/look-at! procedures.David Thompson2021-05-121-0/+23
* graphics: model: Add support for dynamic lights in PBR models.David Thompson2021-05-124-69/+131
* graphics: model: Remove occlusion factor.David Thompson2021-05-122-8/+0
* math: vector: Minor style tweaks.David Thompson2021-05-121-6/+7
* math: vector: Fix vec3-copy!David Thompson2021-05-121-2/+4
* Add (chickadee graphics light) module.David Thompson2021-05-122-0/+104
* graphics: model: Add really rough sketch of PBR lighting model.David Thompson2021-05-113-31/+207
* graphics: pbr: Add metallic roughness texture back in.David Thompson2021-05-112-3/+18
* graphics: texture: Add state for texture unit 4.David Thompson2021-05-111-0/+7
* graphics: pbr: Set alpha cutoff of default material to 0.5.David Thompson2021-05-101-1/+1
* graphics: pbr: Add comments to fragment shader.David Thompson2021-05-101-3/+3
* graphics: pbr: Shade blue when there is no vertex color or base color.David Thompson2021-05-101-1/+1
* graphics: model: Display a warning when loading sparse glTF data.David Thompson2021-05-101-0/+4