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* Don't pass along error handler if the user didn't provide one.David Thompson2021-09-211-1/+1
* Run load hook after loading game controller mappings.David Thompson2021-09-211-1/+1
* Update SDL game controller database file.David Thompson2021-09-211-106/+688
* Bump version to 0.8.0.David Thompson2021-09-211-1/+1
* Flush all SDL input events after running error handler.David Thompson2021-09-211-1/+6
* Don't build DVI docs.David Thompson2021-09-211-0/+2
* Add a CLI.David Thompson2021-09-216-13/+540
* Drop support for Guile 2.2.David Thompson2021-09-131-1/+1
* Add asynchronous REPL implementation.David Thompson2021-09-132-0/+213
* Add readline bindings.David Thompson2021-09-135-1/+108
* math: matrix: Remove references to old vec3-dot-product procedure.David Thompson2021-09-081-3/+3
* Add the start of a test suite.David Thompson2021-09-087-2/+134
* math: vector: Rename dot product procedures.David Thompson2021-09-082-6/+6
* graphics: path: Move gradient matrix multiplication to vertex shader.David Thompson2021-09-082-6/+5
* examples: path: Exit when Q key is pressed.David Thompson2021-09-081-0/+5
* graphics: path: Add support for linear/radial gradient fills.David Thompson2021-09-083-10/+136
* graphics: path: Use case instead of match for stroke cap matching.David Thompson2021-09-081-8/+10
* graphics: path: Fix bounding box state sharing issue.David Thompson2021-09-081-4/+5
* graphics: path: Remove code that wasn't doing anything.David Thompson2021-09-081-1/+0
* math: matrix: Add matrix3-inverse! and matrix3-inverse.David Thompson2021-09-082-0/+56
* graphics: shader: Add support for 3x3 matrices.David Thompson2021-09-071-0/+14
* graphics: gl: Export glUniform3fv binding.David Thompson2021-09-071-0/+1
* graphics: path: Separate fill/stroke into different shaders.David Thompson2021-08-277-117/+137
* doc: Update to reflect renaming of buffer views to vertex attributes.David Thompson2021-08-241-46/+46
* graphics: buffer: Reorganize where dynamic buffer stuff is defined.David Thompson2021-08-241-78/+78
* graphics: Rename <buffer-view> to <vertex-attribute>.David Thompson2021-08-244-173/+170
* graphics: mesh: Add make-sphere procedure.David Thompson2021-08-201-0/+205
* graphics: Add basic image based ambient lighting.David Thompson2021-08-164-25/+36
* graphics: shader: Add support for cube map samplers.David Thompson2021-08-161-3/+17
* graphics: Add skybox module.David Thompson2021-08-162-0/+102
* graphics: texture: Add state for texture unit 5.David Thompson2021-08-161-0/+7
* graphics: texture: Add support for cube maps.David Thompson2021-08-163-72/+197
* graphics: pbr: Move attributes around to support auto-generated meshes.David Thompson2021-08-121-5/+5
* graphics: Always use normal/ambient/etc. maps.David Thompson2021-08-125-202/+103
* graphics: texture: Add black, white, gray, and flat convenience textures.David Thompson2021-08-121-0/+40
* graphics: Refactor model/phong/pbr modules to use new mesh module.David Thompson2021-08-125-346/+206
* graphics: engine: Fix indentation.David Thompson2021-08-121-1/+1
* graphics: Add mesh module.David Thompson2021-08-122-0/+432
* math: Remove unnecessary pi digits and add precomputed pi/2.David Thompson2021-08-121-2/+2
* math: Rename 2pi to tau.David Thompson2021-08-123-8/+8
* graphics: pbr: Normalize the interpolated normal vector in fragment shader.David Thompson2021-08-081-1/+1
* graphics: phong: Use Blinn-Phong method for specular highlights.David Thompson2021-08-081-1/+2
* graphics: buffer: Remove max, min, sparse fields from <buffer-view>.David Thompson2021-08-061-8/+2
* graphics: model: Stop passing max, min, sparse args to make-buffer-view.David Thompson2021-08-061-4/+1
* model: Add mipmapping support to glTF models.David Thompson2021-08-061-5/+4
* graphics: texture: Add support for mipmaps.David Thompson2021-08-061-2/+17
* graphics: gl: Add binding for glGenerateMipmap.David Thompson2021-08-061-0/+9
* graphics: phong: Improve lighting.David Thompson2021-08-063-12/+23
* graphics: model: Add placeholders for more texcoords in glTF models.David Thompson2021-08-061-2/+11
* graphics: color: Do not clamp color values to [0, 1] range.David Thompson2021-05-141-6/+1