Commit message (Collapse) | Author | Age | Files | Lines | |
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* | WIP: Switch to WebGPU-like API | David Thompson | 2023-11-08 | 7 | -1734/+1808 |
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* | examples: triangle: Simplify by removing projection matrix. | David Thompson | 2023-11-08 | 1 | -6/+5 |
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* | graphics: Fold gl module into gpu module. | David Thompson | 2023-11-08 | 3 | -389/+276 |
| | | | | Now all the OpenGL stuff is in one place. | ||||
* | Remove unused import in (chickadee) module. | David Thompson | 2023-11-08 | 1 | -1/+0 |
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* | graphics: color: Remove old color mask code. | David Thompson | 2023-11-08 | 1 | -34/+1 |
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* | render: path: Remove unused import. | David Thompson | 2023-11-08 | 1 | -1/+0 |
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* | graphics: Factor out GL calls in shader module. | David Thompson | 2023-11-08 | 2 | -131/+232 |
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* | graphics: Factor out GL calls in framebuffer module. | David Thompson | 2023-11-08 | 2 | -31/+33 |
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* | graphics: Factor out GL calls in viewport module. | David Thompson | 2023-11-08 | 2 | -22/+18 |
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* | graphics: Factor out GL calls in (chickadee) module. | David Thompson | 2023-11-08 | 2 | -11/+14 |
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* | graphics: engine: Remove unused (gl) import. | David Thompson | 2023-11-08 | 1 | -1/+0 |
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* | graphics: Factor GL calls out of buffer module. | David Thompson | 2023-11-08 | 2 | -165/+215 |
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* | graphics: Factor GL calls out of texture module. | David Thompson | 2023-11-08 | 2 | -215/+252 |
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* | First pass of rendering engine rewrite. | David Thompson | 2023-11-08 | 34 | -1211/+742 |
| | | | | | | | | The (chickadee graphics gpu) module now handles most of the low-level OpenGL object creation/deletion/binding. The (chickadee graphics engine) module handles the with-graphics-state stuff via a render context object. There's lots of stuff that isn't great, but it's the first step towards a graphics backend agnostic rendering layer. | ||||
* | Rewrite GPU state management layer. | David Thompson | 2023-11-08 | 7 | -24/+932 |
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* | doc: Add more info to installation section. | David Thompson | 2023-11-08 | 1 | -6/+42 |
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* | Include guix.scm file in releases. | David Thompson | 2023-11-08 | 1 | -0/+1 |
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* | Add TODO item. | David Thompson | 2023-11-08 | 1 | -0/+6 |
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* | Add TODO item. | David Thompson | 2023-11-05 | 1 | -0/+7 |
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* | cli: Correct typo in "version". | Ekaitz Zarraga | 2023-09-30 | 1 | -1/+1 |
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* | Fix GLSL 1.2 versions of a couple fragment shaders. | David Thompson | 2023-09-28 | 2 | -7/+7 |
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* | doc: Fix syntax error. | David Thompson | 2023-09-13 | 1 | -2/+2 |
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* | Update TODO list. | David Thompson | 2023-09-13 | 1 | -47/+79 |
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* | graphics: color: Add color/, color-tone-map, and color->string. | David Thompson | 2023-09-13 | 1 | -0/+33 |
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* | Update gamecontrollerdb.txt. | David Thompson | 2023-09-13 | 1 | -79/+256 |
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* | doc: Clear up confusion when using a REPL server with chickadee play. | David Thompson | 2023-09-13 | 2 | -4/+13 |
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* | Add TODO item. | David Thompson | 2023-08-15 | 1 | -0/+7 |
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* | Remove redundant import in guix.scm. | David Thompson | 2023-07-26 | 1 | -1/+0 |
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* | graphics: texture: Add texture-copy-pixbuf! procedure. | David Thompson | 2023-07-26 | 1 | -0/+11 |
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* | Add TODO items. | David Thompson | 2023-07-17 | 1 | -0/+5 |
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* | Add TODO item. | David Thompson | 2023-06-08 | 1 | -0/+3 |
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* | cli: bundle: Remove everything but bundled modules from load path. | David Thompson | 2023-06-04 | 1 | -0/+2 |
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* | Preserve user clear color on window resize. | David Thompson | 2023-05-27 | 1 | -1/+3 |
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* | Simplify guix.scm. | David Thompson | 2023-05-24 | 1 | -40/+2 |
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* | Document new #:smooth? arg for load-font in manual.v0.10.0 | David Thompson | 2023-05-24 | 1 | -1/+5 |
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* | Don't build dvi docs. | David Thompson | 2023-05-24 | 1 | -0/+3 |
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* | Add missing build-html.scm file. | David Thompson | 2023-05-24 | 1 | -0/+78 |
| | | | | Oops! | ||||
* | Move pixbuf module to (chickadee graphics ...) namespace. | David Thompson | 2023-05-24 | 7 | -7/+7 |
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* | todo: Mark window resize hook item as done. | David Thompson | 2023-05-24 | 1 | -2/+2 |
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* | Add TODO item. | David Thompson | 2023-05-22 | 1 | -0/+5 |
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* | graphics: buffer: Reduce closure allocation. | David Thompson | 2023-05-16 | 1 | -8/+8 |
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* | graphics: shader: Reduce closure allocation. | David Thompson | 2023-05-16 | 1 | -51/+55 |
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* | graphics: engine: Work around closure allocation issue. | David Thompson | 2023-05-13 | 1 | -2/+9 |
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* | graphics: texture: Fix initialization when no pixel data is provided. | David Thompson | 2023-05-13 | 1 | -6/+5 |
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* | Allow textures to be built with raw bytevectors or nothing. | David Thompson | 2023-05-13 | 3 | -27/+75 |
| | | | | | | | This fixes a large, unnecessary allocation of a pixbuf in make-framebuffer and skips pixbuf allocation in a few other places. Since framebuffer textures are not defined by some input bitmap, it does not make sense to allocate a useless empty pixbuf. | ||||
* | Add window event handlers to run-game. | David Thompson | 2023-05-13 | 2 | -18/+124 |
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* | Switch to Guile's built-in high resolution timer. | David Thompson | 2023-05-03 | 1 | -2/+2 |
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* | Finish Apache 2.0 relicense. | David Thompson | 2023-05-03 | 3 | -677/+205 |
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* | graphics: shader: Extract sampler? procedure. | David Thompson | 2023-05-03 | 1 | -2/+5 |
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* | graphics: engine: Remove keyword arg for graphics-engine-commit! | David Thompson | 2023-05-03 | 1 | -2/+2 |
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