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* model: Add mipmapping support to glTF models.David Thompson2021-08-061-5/+4
* graphics: texture: Add support for mipmaps.David Thompson2021-08-061-2/+17
* graphics: gl: Add binding for glGenerateMipmap.David Thompson2021-08-061-0/+9
* graphics: phong: Improve lighting.David Thompson2021-08-063-12/+23
* graphics: model: Add placeholders for more texcoords in glTF models.David Thompson2021-08-061-2/+11
* graphics: color: Do not clamp color values to [0, 1] range.David Thompson2021-05-141-6/+1
* graphics: phong: Respect the user defined lights passed to draw-model.David Thompson2021-05-144-66/+148
* graphics: model: Change default OBJ model color factors.David Thompson2021-05-141-3/+3
* graphics: model: Don't flip pixels of OBJ model textures.David Thompson2021-05-141-4/+8
* graphics: model: Change default ambient light color.David Thompson2021-05-141-1/+1
* graphics: model: Use multisampling.David Thompson2021-05-141-1/+3
* graphics: pbr: Add placeholder inputs/outputs to shaders.David Thompson2021-05-142-3/+16
* graphics: pbr: Fix missing semicolon in fragment shader.David Thompson2021-05-141-1/+1
* graphics: pbr: Improve fragment shader.David Thompson2021-05-141-54/+115
* graphics: pbr: Partially rewrite fragment shader.David Thompson2021-05-131-93/+147
* math: matrix: Add in-place orthographic/perspective projection procedures.David Thompson2021-05-131-10/+24
* Add warp-mouse and set-show-cursor! procedures.David Thompson2021-05-131-0/+8
* Add mouse wheel event handler.David Thompson2021-05-132-0/+18
* guix: Update guile-sdl2 to latest commit.David Thompson2021-05-131-2/+2
* math: matrix: Add look-at/look-at! procedures.David Thompson2021-05-121-0/+23
* graphics: model: Add support for dynamic lights in PBR models.David Thompson2021-05-124-69/+131
* graphics: model: Remove occlusion factor.David Thompson2021-05-122-8/+0
* math: vector: Minor style tweaks.David Thompson2021-05-121-6/+7
* math: vector: Fix vec3-copy!David Thompson2021-05-121-2/+4
* Add (chickadee graphics light) module.David Thompson2021-05-122-0/+104
* graphics: model: Add really rough sketch of PBR lighting model.David Thompson2021-05-113-31/+207
* graphics: pbr: Add metallic roughness texture back in.David Thompson2021-05-112-3/+18
* graphics: texture: Add state for texture unit 4.David Thompson2021-05-111-0/+7
* graphics: pbr: Set alpha cutoff of default material to 0.5.David Thompson2021-05-101-1/+1
* graphics: pbr: Add comments to fragment shader.David Thompson2021-05-101-3/+3
* graphics: pbr: Shade blue when there is no vertex color or base color.David Thompson2021-05-101-1/+1
* graphics: model: Display a warning when loading sparse glTF data.David Thompson2021-05-101-0/+4
* graphics: model: Fix buffer view index/vertex logic.David Thompson2021-05-101-12/+26
* graphics: model: Fix matrix multiplication order errors.David Thompson2021-05-101-3/+3
* graphics: buffer: Fix indexed rendering with a byte offset.David Thompson2021-05-101-6/+8
* math: matrix: Fix implementation of matrix4-rotate!David Thompson2021-05-101-15/+21
* math: quaternion: Add rotation->quaternion procedure.David Thompson2021-05-101-1/+17
* graphics: texture: Explicitly set active texture unit in make-texture.David Thompson2021-05-101-2/+4
* graphics: model: Add support for mirrored repeat texture wrap mode.David Thompson2021-05-101-1/+1
* graphics: texture: Add support for mirrored repeat wrap mode.David Thompson2021-05-102-5/+6
* graphics: model: Pre-compute world matrices for model nodes.David Thompson2021-05-101-76/+63
* graphics: model: Rename <scene-node> to <model-node>.David Thompson2021-05-101-19/+19
* graphics: pbr: Fix code indentation.David Thompson2021-05-081-2/+2
* graphics: buffer: Fix rendering of vertex arrays without indices.David Thompson2021-05-081-1/+6
* graphics: pbr: Export pbr-material-*-texture-enabled procedures.David Thompson2021-05-081-0/+4
* graphics: model: Add basic alpha mode support for glTF models.David Thompson2021-05-083-9/+38
* graphics: buffer: Fix misnamed procedure export.David Thompson2021-05-071-1/+1
* model: Improve PBR material handling for glTF models.David Thompson2021-05-073-73/+134
* graphics: phong: Extract shader code to separate files.David Thompson2021-05-074-125/+129
* graphics: pbr: Extract shader code to separate files.David Thompson2021-05-074-79/+87