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chickadee
master
wip-gpu
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wip-sglsl
Chickadee Game Toolkit
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Commit message (
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Author
Age
Files
Lines
*
render: texture: Fix strange parallel compilation issue.
David Thompson
2017-10-17
1
-1
/
+0
*
Add generalized A* path finding algorithm.
David Thompson
2017-10-17
2
-0
/
+78
*
render: sprite: Add support for drawing texture regions.
David Thompson
2017-10-17
3
-30
/
+52
*
render: texture: Use texture regions in texture atlas.
David Thompson
2017-10-17
1
-5
/
+6
*
render: texture: Add private gl-size field.
David Thompson
2017-10-17
1
-4
/
+7
*
render: texture: Add texture region data type.
David Thompson
2017-10-17
1
-0
/
+35
*
render: sprite: Fix sprite batch resizing.
David Thompson
2017-10-14
1
-8
/
+11
*
scripting: Cancelling a script cancels all nested scripts.
David Thompson
2017-10-14
1
-7
/
+20
*
scripting: Fix bugs in script-running? and script-complete?
David Thompson
2017-10-14
1
-2
/
+2
*
scripting: Rename coroutine to script.
David Thompson
2017-10-14
6
-150
/
+148
*
scripting: Rename wait to sleep.
David Thompson
2017-10-14
1
-4
/
+7
*
scripting: Fix bug where dynamic state wasn't being respected.
David Thompson
2017-10-14
2
-4
/
+10
*
math: vector: Fix a couple docstrings.
David Thompson
2017-10-14
1
-2
/
+2
*
guix: Update to latest guile-sdl2 commit.
David Thompson
2017-09-13
1
-2
/
+2
*
Add beginnings of glTF parser and loader.
David Thompson
2017-09-13
5
-0
/
+704
*
Add JSON parser.
David Thompson
2017-09-13
2
-0
/
+309
*
render: shader: Export more procedures.
David Thompson
2017-09-13
1
-0
/
+5
*
Major rewrite of vertex buffer and vertex array abstractions.
David Thompson
2017-09-13
7
-312
/
+588
*
gl: Export gl-buffer-sub-data.
David Thompson
2017-09-13
1
-0
/
+1
*
Fix datadir.
David Thompson
2017-09-13
2
-4
/
+4
*
texture: Export texture-atlas-texture.
David Thompson
2017-09-13
1
-0
/
+1
*
math: Add cotangent function.
David Thompson
2017-09-13
2
-0
/
+9
*
math: vector: Add custom record type printers for vectors.
David Thompson
2017-09-13
1
-0
/
+12
*
math: matrix: Fix docstring.
David Thompson
2017-09-13
1
-4
/
+3
*
math: matrix: Add perspective-projection function.
David Thompson
2017-09-13
1
-0
/
+12
*
math: matrix: Add custom record type printer.
David Thompson
2017-09-13
1
-0
/
+24
*
math: vector: Add 3-dimensional vector type.
David Thompson
2017-09-13
1
-1
/
+147
*
math: Add quaternion module.
David Thompson
2017-09-13
3
-0
/
+137
*
Move color module into render namespace.
David Thompson
2017-08-08
7
-7
/
+7
*
buffer: Add docstrings to procedures.
David Thompson
2017-05-03
1
-0
/
+7
*
doc: Remove redundant "Scheme Procedure", etc. things.
David Thompson
2017-05-02
1
-111
/
+111
*
Add buffer module.
David Thompson
2017-05-02
5
-2
/
+448
*
scripting: Add a tweening procedure.
David Thompson
2017-04-27
4
-7
/
+212
*
scripting: agenda: Add 'every' scheduling option.
David Thompson
2017-04-27
2
-1
/
+35
*
math: Add lerp procedure.
David Thompson
2017-04-27
1
-1
/
+6
*
Fix unbounded heap growth in game loop.
David Thompson
2017-04-25
1
-2
/
+2
*
math: Add pi constant.
David Thompson
2017-04-25
2
-1
/
+21
*
Add simple scripting system.
David Thompson
2017-04-03
6
-0
/
+571
*
Add queue module.
David Thompson
2017-04-03
2
-0
/
+66
*
Add array list module.
David Thompson
2017-04-01
2
-0
/
+108
*
Add binary heap implementation.
David Thompson
2017-04-01
2
-0
/
+130
*
input: Add keyboard module.
David Thompson
2017-04-01
3
-0
/
+48
*
guix: Update to latest guile-sdl2 Git snapshot.
David Thompson
2017-04-01
1
-2
/
+2
*
guix: Use latest Git version of guile-sdl2.
David Thompson
2017-03-31
1
-42
/
+51
*
render: texture: Support using 32 texture units.
David Thompson
2017-03-31
5
-24
/
+58
*
guix: Use new Guile 2.2 package.
David Thompson
2017-03-30
1
-5
/
+5
*
render: sprite: Add fast path for non-rotated/scaled batched sprites.
David Thompson
2017-03-22
1
-20
/
+29
*
doc: html: Use dthompson.us stylesheet to make manual more attractive.
David Thompson
2017-01-27
2
-0
/
+24
*
Add full GPLv3 text.
David Thompson
2017-01-26
2
-0
/
+675
*
Ignore generated tarballs and signatures.
David Thompson
2017-01-26
1
-0
/
+2
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